# d1\_town\_01

**URL:** <https://forums.sourceruns.org/t/d1-town-01/1963>\
**Category:** DWaHMoV\
**Created:** [December 25, 2011, 8:01am UTC](https://forums.sourceruns.org/t/d1-town-01/1963 "2011-12-25T08:01:40Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [December 25, 2011, 8:01am UTC](https://forums.sourceruns.org/t/d1-town-01/1963/1 "2011-12-25T08:01:40Z")

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I don’t really know what happened with that barrel launching me up to the sky. Probably because of me jumping on a weird angle, or something. Lucky 🙂

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [December 25, 2011, 11:57am UTC](https://forums.sourceruns.org/t/d1-town-01/1963/2 "2011-12-25T11:57:30Z")

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Oh great, now we’ll have to replicate that for phase 2 .\_.

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [December 25, 2011, 1:38pm UTC](https://forums.sourceruns.org/t/d1-town-01/1963/3 "2011-12-25T13:38:06Z")

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Oh wow, that was an awesome jump/glitch/fling of sorts.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [December 25, 2011, 2:10pm UTC](https://forums.sourceruns.org/t/d1-town-01/1963/4 "2011-12-25T14:10:18Z")

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Try and find something you can spd. Much better would be to try and trap a solid object against that whirly blade.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [December 25, 2011, 5:06pm UTC](https://forums.sourceruns.org/t/d1-town-01/1963/5 "2011-12-25T17:06:44Z")

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> [@igge](#):
>
> Oh great, now we’ll have to replicate that for phase 2 .\_.

CooL said its wallboost. Atleast we know what it is now.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [December 25, 2011, 8:58pm UTC](https://forums.sourceruns.org/t/d1-town-01/1963/6 "2011-12-25T20:58:44Z")

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Surely it’s faster to do the silly flying on a barrel we’ve been doing lately?

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 26, 2011, 12:30am UTC](https://forums.sourceruns.org/t/d1-town-01/1963/7 "2011-12-26T00:30:47Z")

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Nope. It cuts it close, but barrel launching is faster I think.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [December 26, 2011, 1:09pm UTC](https://forums.sourceruns.org/t/d1-town-01/1963/8 "2011-12-26T13:09:24Z")

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> [@Gocnak](#):
>
> [http://www.youtube.com/watch?v=Rx77YpixQGM](http://www.youtube.com/watch?v=Rx77YpixQGM)
> 
> Nope. It cuts it close, but barrel launching is faster I think.

Well yeah, I though we would fly on a barrel instead of wallclimbing in Phase 2 and also use that wallboost trick. It is a route anyway, so I was too lazy to fly at the time ^^

My estimated time for this map is around 30 seconds.  
HL2DQ Time: 23 seconds

Here are [my route demos](http://dl.dropbox.com/u/25190969/p1_town_01_routedemos.zip) for this map, in case you want to watch that wallboost with Timescale.

Anyone’s up to do d1\_town\_01a? It’s pretty much straight forward, I would say we should skip it.

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 26, 2011, 8:40pm UTC](https://forums.sourceruns.org/t/d1-town-01/1963/9 "2011-12-26T20:40:34Z")

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> [@eXeC](#):
>
> Anyone’s up to do d1\_town\_01a? It’s pretty much straight forward, I would say we should skip it.

Yep, I’ll go get it recorded and rendered.

Then I’ll start working on getting some of the last of the coast runs in, because Dark is doing the rest of Ravenholm.

We’re making good progress so far 😃

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [February 24, 2013, 1:43am UTC](https://forums.sourceruns.org/t/d1-town-01/1963/10 "2013-02-24T01:43:18Z")

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We do go to Ravenholm

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 24, 2013, 2:34am UTC](https://forums.sourceruns.org/t/d1-town-01/1963/11 "2013-02-24T02:34:31Z")

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046 we are on now.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 25, 2013, 5:14am UTC](https://forums.sourceruns.org/t/d1-town-01/1963/12 "2013-02-25T05:14:13Z")

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We Don’t Go To Ravenholm, E-I-E-I-O! 8)

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [February 28, 2013, 3:52am UTC](https://forums.sourceruns.org/t/d1-town-01/1963/13 "2013-02-28T03:52:29Z")

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We don’t _go_ to Ravenholm, we fucking _ **launch over** _ Ravenholm.

Current segment is 048. It’s a nice little launch you have to do, and let’s aim right for the window, shall we? Look at the demo that’s in there already - it’s shit but it shows you how to do the launch. Goal time is like 5 seconds.
