# d1\_canals\_11

**URL:** <https://forums.sourceruns.org/t/d1-canals-11/1960>\
**Category:** DWaHMoV\
**Created:** [December 23, 2011, 10:55pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960 "2011-12-23T22:55:14Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 23, 2011, 10:55pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/1 "2011-12-23T22:55:14Z")

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Segment three needs some work. Item flying doesn’t work (I just can’t do it well), so I thought we could ABH through the normal way. But we need as much health as possible for canals\_12, so feel free to re-do it if you have any ideas.

Demos:  
Segment one: [http://www.mediafire.com/download.php?ptx3sc3sq693ucg](http://www.mediafire.com/download.php?ptx3sc3sq693ucg)  
Segment two: [http://www.mediafire.com/download.php?n7v1msl71lwcncd](http://www.mediafire.com/download.php?n7v1msl71lwcncd)  
Segment three: [http://www.mediafire.com/download.php?q6xpn4epcdu770a](http://www.mediafire.com/download.php?q6xpn4epcdu770a)

Save for the beginning of segment three: [http://www.mediafire.com/?lmvz400w0x23o0i](http://www.mediafire.com/?lmvz400w0x23o0i)

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [January 27, 2012, 1:48am UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/2 "2012-01-27T01:48:50Z")

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Air boat trigger details:  
Class Info:

Class: trigger\_once

Name: NULL  
Parent: NULL  
Origin: 7477.99, 4867.84, -924  
Start Disabled: No  
Global Entity Name: NULL  
Filter Name: filter\_airboat

Outputs:

Only output:

My Output: OnTrigger  
Target Entity: lcs\_guncave\_gategreet1  
Target Input: Start  
Parameter: NULL  
Delay: 0.00  
Only Once: No

Inputs

No inputs.

Flags

Clients  
Physics Objects  
Only clients in vehicles

VisGroup

Brush Entities  
Triggers

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [January 27, 2012, 9:50am UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/3 "2012-01-27T09:50:17Z")

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So that means the only way to activate that trigger is to be inside a vehicle while touching it?

And there is no other way to trigger lcs\_guncave\_gategreet1? no way to force something like that through some bug or so?

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [January 27, 2012, 4:40pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/4 "2012-01-27T16:40:25Z")

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> Filter Name: filter\_airboat

I tried running a jelopy through it and it didn’t trigger. This means that when you activate it you must be inside a vehicle and it must be an airboat. There is no other way you can activate that trigger.

Sorry.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 27, 2012, 9:56pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/5 "2012-01-27T21:56:01Z")

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Well, even if we get trough the first gate, there’s another gate following, and you can’t get trough it either, because its surounded by invisible walls. Well, that’s sad.

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [January 27, 2012, 10:34pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/6 "2012-01-27T22:34:16Z")

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I was thinking if an ABH got enough high, we could go over. Alas, there’s no skybox over the tunnel. so it’s impossible

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [December 8, 2012, 6:38pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/7 "2012-12-08T18:38:31Z")

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Just a quick heads up:  
We won’t be able to have more than 50 hp as we start this map.

Gocnak’s route demo is on easy, not on hard. Swimming through the sludge and taking falldamage like that isn’t a viable option.

Someone needs to reroute this quick, I’d do it myself but I am bad at routing.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [December 13, 2012, 3:29pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/8 "2012-12-13T15:29:08Z")

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Re-Routed - no health loss

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**Author:** ![Matmo](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/50afbb/32.png) [@Matmo](https://forums.sourceruns.org/u/Matmo)\
**Post date:** [December 13, 2012, 4:44pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/9 "2012-12-13T16:44:06Z")

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I had a feeling that a collision boost up there was possible but could never get it myself, great job

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<div class="post-metadata">

**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 6, 2013, 11:29pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/10 "2013-02-06T23:29:51Z")

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[s]And so it begins, we have arrived at the map that made Turreu’s canals video useless.

028 is done, we moved on to 029.

Now that we’re actually on the map, maybe we will find a way to skip airboat after all, and we’ll have to restart from segment 20 all over again![/s]

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<div class="post-metadata">

**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 7, 2013, 7:50pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/11 "2013-02-07T19:50:55Z")

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lol yalter improved 028, so we’re back to it.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 7, 2013, 9:26pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/12 "2013-02-07T21:26:55Z")

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Yep, 028 was solid, but not solid enough.

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<div class="post-metadata">

**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 12, 2013, 9:38pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/13 "2013-02-12T21:38:10Z")

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028 done, 029 now

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<div class="post-metadata">

**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 12, 2013, 10:52pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/14 "2013-02-12T22:52:54Z")

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029 done (?)

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<div class="post-metadata">

**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 13, 2013, 1:30am UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/15 "2013-02-13T01:30:43Z")

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029 done. 030 which is whatever i don’t know, i havent kept track of this map.

Somone update the google doc, theres a checklist on the maps tab.

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<div class="post-metadata">

**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 13, 2013, 2:59am UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/16 "2013-02-13T02:59:25Z")

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And we’re on to 031, because 030 was so basic. We’d have included 030 within anotoher seg, but 029 and 031 are so difficult, we didn’t.

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<div class="post-metadata">

**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 13, 2013, 11:54am UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/17 "2013-02-13T11:54:03Z")

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god dammit I cant keep up with you

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<div class="post-metadata">

**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 16, 2013, 3:57pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/18 "2013-02-16T15:57:34Z")

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Well, I see you guys having trouble getting this segment. So how about we split it, so we can get a perfect ABH in the tunnel and then work on a perfect launch and get-down?

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<div class="post-metadata">

**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 16, 2013, 8:38pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/19 "2013-02-16T20:38:02Z")

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030 improved, new save for 031.

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<div class="post-metadata">

**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [February 18, 2013, 7:14pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960/20 "2013-02-18T19:14:00Z")

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We’re now on 033, but not for long since it’s like a 2 second seg anyways.

A neat little challenge though: try to get 1 bullet left in the clip of the SMG. It’s going to piss OCD people off until we get the grav gun in eli.

[Next page](https://forums.sourceruns.org/t/d1-canals-11/1960.md?page=2)
