# d1\_canals\_07

**URL:** <https://forums.sourceruns.org/t/d1-canals-07/1955>\
**Category:** DWaHMoV\
**Created:** [December 23, 2011, 2:37am UTC](https://forums.sourceruns.org/t/d1-canals-07/1955 "2011-12-23T02:37:07Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 23, 2011, 2:37am UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/1 "2011-12-23T02:37:07Z")

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[http://youtu.be/kMyB5dwURtE](http://youtu.be/kMyB5dwURtE)

Anybody still know how the hell Maximus opened the gate in one bullet in HL2DQ?

Demo: [http://www.mediafire.com/?fe32e6ce78gz522](http://www.mediafire.com/?fe32e6ce78gz522)

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [December 23, 2011, 3:30am UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/2 "2011-12-23T03:30:27Z")

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Pistol charging.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [December 23, 2011, 3:36am UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/3 "2011-12-23T03:36:21Z")

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Isn’t that removed since like ep1? :’(

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 23, 2011, 3:47am UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/4 "2011-12-23T03:47:26Z")

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What was pistol charging? Right-clicking with the pistol or something?

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [December 23, 2011, 5:58am UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/5 "2011-12-23T05:58:00Z")

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Click and hold right-click, and while holding click left-click. Hold both for a short while to charge, then let go of right-click.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [December 23, 2011, 2:16pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/6 "2011-12-23T14:16:49Z")

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doesn’t work anymore though

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [December 23, 2011, 6:44pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/7 "2011-12-23T18:44:01Z")

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So it’s a case of just firing two shots and hoping for the best?

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [December 23, 2011, 6:45pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/8 "2011-12-23T18:45:59Z")

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Might have to be. The shots are pretty inaccurate from where I was standing, though.

Might have to be segmented there, in phase 2.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [January 26, 2012, 6:41pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/9 "2012-01-26T18:41:46Z")

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Uploaded a new airboat skip onto dropbox. Another one for that map potentially one the way as well.

EDIT: It’s the first time I’ve made that skip by the way so there’s a reason I’m doing so bad after I do it. ;D

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [January 21, 2013, 10:24pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/10 "2013-01-21T22:24:32Z")

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Moving on to 024.

This one’s simple, just turn around, get to the gate WITHOUT TAKING ANY DAMAGE, and ignite the barrel ASAP. Stop the segment just before you press ‘e’ to get back into the airboat.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [January 22, 2013, 12:23am UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/11 "2013-01-22T00:23:20Z")

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> [@Gocnλk](#):
>
> Moving on to 024.
> 
> This one’s simple, just turn around, get to the gate WITHOUT TAKING ANY DAMAGE, and ignite the barrel ASAP. Stop the segment just before you press ‘e’ to get back into the airboat.

Not taking damage isn’t a requirement, so no need for caps there.

Although you should be able to keep it under 5hp lost. If you lose more than that, you’re probably bad and the segment is slow anyway.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [January 22, 2013, 4:19pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/12 "2013-01-22T16:19:26Z")

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Yeah, gotta push that forward button harder.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [January 22, 2013, 5:14pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/13 "2013-01-22T17:14:35Z")

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Speaking of forward button, will this segment even be done forwardly?

I can’t take a look at it before thursday.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 26, 2013, 8:15pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955/14 "2013-01-26T20:15:08Z")

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Moving on to 025, UnrealCanine got 024, and I must say - good job! 🙂

In 025 you’ll have to do TYPICAL’s skip with the airboat (watch airboat\_skip\_made.dem) and the segment ends in levelchange.

Good luck!
