# d1\_canals\_02

**URL:** <https://forums.sourceruns.org/t/d1-canals-02/1946>\
**Category:** DWaHMoV\
**Created:** [November 15, 2011, 9:48pm UTC](https://forums.sourceruns.org/t/d1-canals-02/1946 "2011-11-15T21:48:47Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![cRZYFST](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/c/e47774/32.png) [@cRZYFST](https://forums.sourceruns.org/u/cRZYFST)\
**Post date:** [November 15, 2011, 9:48pm UTC](https://forums.sourceruns.org/t/d1-canals-02/1946/1 "2011-11-15T21:48:47Z")

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How’s [that](http://dl.dropbox.com/u/6051581/hl2/p1/d1_canals_02.dem)? Pretty straight-forward map I guess. You could probably curve a little to the left after the ramp instead of going straight into the wall and walking the last bit.

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**Author:** ![igge](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/3d9bf3/32.png) [@igge](https://forums.sourceruns.org/u/igge)\
**Post date:** [November 15, 2011, 11:16pm UTC](https://forums.sourceruns.org/t/d1-canals-02/1946/2 "2011-11-15T23:16:41Z")

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Looks great. Any adjustments needed can be added during the final run. 8)

Next map!

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**Author:** ![UnrealCanine](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/u/cc9497/32.png) [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Post date:** [December 7, 2012, 8:24pm UTC](https://forums.sourceruns.org/t/d1-canals-02/1946/3 "2012-12-07T20:24:02Z")

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OK cnaals\_01a is done, moving onto canals 2.

Collision boost and grab pistol

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [December 7, 2012, 8:27pm UTC](https://forums.sourceruns.org/t/d1-canals-02/1946/4 "2012-12-07T20:27:38Z")

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Segment 016 lasts the whole map.

CZF’s demo works well but there must be a shortcut all the way to the end.
