# Crossig methods of impediment

**URL:** <https://forums.sourceruns.org/t/crossig-methods-of-impediment/1590>\
**Category:** Archives\
**Created:** [October 21, 2006, 3:15pm UTC](https://forums.sourceruns.org/t/crossig-methods-of-impediment/1590 "2006-10-21T15:15:00Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 21, 2006, 3:15pm UTC](https://forums.sourceruns.org/t/crossig-methods-of-impediment/1590/1 "2006-10-21T15:15:00Z")

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In this topic wrote about what You now but don`t say essence of the tricks and places. It be interesting to compare our knowledge of HL2. Plan: 1.map; 2. kind of impediment. 3. how much you know: a) tricks of crossing method; B) ways to cross this place, (becous this is different notions). You may to find place of crossing and use there are tricks which you know. :ph43r: Now I begin. 1. d1\_canals\_01 2. first traine 3. a) [train-jump] [frame-longjump] [frame-highjump] [combine-longjump] [combine-highjump] [mysecret01-jump] [mysecret02-jump] [mysecret03-jump] [aid-jump] [bag-ascent] [birdlike] =11 but also some combinations 😛 B) 6 ways :ph43r:

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**Author:** ![Pincus](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/13edae/32.png) [@Pincus](https://forums.sourceruns.org/u/Pincus)\
**Post date:** [October 22, 2006, 12:01am UTC](https://forums.sourceruns.org/t/crossig-methods-of-impediment/1590/2 "2006-10-22T00:01:00Z")

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?There are plenty of ways. Go check out some of the many phase one demos :\

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [November 6, 2008, 7:42pm UTC](https://forums.sourceruns.org/t/crossig-methods-of-impediment/1590/3 "2008-11-06T19:42:00Z")

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QUOTE (Pincus @ Oct 22 2006, 02:01 AM)?How many times late! So your community maked so much fo HL world with this graet Done Quick. I know, that this work will keeped a lot of times of many people but all tricking features which were opening in DQ brought most of pleasure emotions to gamers, that will made it. I now this feeling becous I was intrested in quick crossing of HL2 befor my review of the first DQ of HL2 (David Gibbons). This fast DQ I see at december 2006 and in this connexion posted this theme on this forum. I don`t played HL2 and any other games more than 2 years now (after gaming Ep1 - this disappointed me, developers now couldn`t make ‘‘previously’’ Half-Life 2) and use my own time in my nee. Different features from HL2 served mental pabulum for me with his projection on real world and owing to HL2 I find the passion wich I look for all this time. So 1.5 years of HL2 playing was not lost on me from all games which I see in my life - it helped me to understand that computer games is no main in our life. And we must to live in reality, and games can`t change this fo us. Half-life period forever! (if not letter from bot I could to not rememder about this graet forum)But sometimes it nice to look and remembe this…[http://www.rapidshare.ru/821292](http://www.rapidshare.ru/821292)For 1st post of theme - [http://www.rapidshare.ru/821370](http://www.rapidshare.ru/821370)

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [February 1, 2009, 1:49am UTC](https://forums.sourceruns.org/t/crossig-methods-of-impediment/1590/4 "2009-02-01T01:49:00Z")

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I have a question regarding map, when you wallclimb with the explosive barrel, do you really climb that high or did you have to fly some too?

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 19, 2018, 4:08am UTC](https://forums.sourceruns.org/t/crossig-methods-of-impediment/1590/7 "2018-05-19T04:08:21Z")

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Archived on May 19, 2018, 4:08am UTC


