# Counter-Strike: Condition Zero: Deleted Scenes

**URL:** <https://forums.sourceruns.org/t/counter-strike-condition-zero-deleted-scenes/2327>\
**Category:** Other GoldSRC Games and Mods\
**Created:** [April 14, 2014, 9:21pm UTC](https://forums.sourceruns.org/t/counter-strike-condition-zero-deleted-scenes/2327 "2014-04-14T21:21:30Z")\
**Posts on this page:** 1\
**Showing post:** 69

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [April 22, 2014, 2:52pm UTC](https://forums.sourceruns.org/t/counter-strike-condition-zero-deleted-scenes/2327/69 "2014-04-22T14:52:09Z")

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I used HLAE for our IL runs. But maybe it was before the steam update.  
One thing I know is that host\_framerate doesn’t work as it did before and might not be able to serve as a pause function. Load times would likely be better with NGHL too.

As for the scripts; It depends to which level you wanna use scripts. Depending on the fps and accuracy of ducks, duck-bunnies can be almost as effective as hop-bunnies as demonstrated in the graph by airstrafers. So I think you gotta decide if you should use it as a major movement method. If not, as said before, there will be no need for a loop script. The ‘only’ use of script will be for triggerdelays.

![](https://dl.dropboxusercontent.com/u/51691758/duckloop.png)

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