# Counter-Strike: Condition Zero: Deleted Scenes

**URL:** <https://forums.sourceruns.org/t/counter-strike-condition-zero-deleted-scenes/2327>\
**Category:** Other GoldSRC Games and Mods\
**Created:** [April 14, 2014, 9:21pm UTC](https://forums.sourceruns.org/t/counter-strike-condition-zero-deleted-scenes/2327 "2014-04-14T21:21:30Z")\
**Posts on this page:** 1\
**Showing post:** 52

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [April 19, 2014, 11:25pm UTC](https://forums.sourceruns.org/t/counter-strike-condition-zero-deleted-scenes/2327/52 "2014-04-19T23:25:33Z")

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A bind with a few dozen waits will only delay the change for a few dozen frames.  
If you need to walk for 5s you simply need the corresponding value of waits (500 waits @ 100fps)  
Any actions along the way gotta be included in the script. I find it easier to write scripts in their own config outside the game rather than messing with aliases in the game console. I’m using Notepad++ with autosave plugin.

Useful aliases for script making:  
[https://dl.dropboxusercontent.com/u/9297051/HL/msc.cfg](https://dl.dropboxusercontent.com/u/9297051/HL/msc.cfg)  
[https://dl.dropboxusercontent.com/u/9297051/wait.cfg](https://dl.dropboxusercontent.com/u/9297051/wait.cfg)

A rough test is mostly as simple as holding your forward key and “bind x w500” or so.

Example with actions alongside:  
`bind mouse3 "exec td1.cfg" //execute just in front of trigger_changelevel`

```auto
fps_max 100
reset //clear eventually held buttons so they wont mess up your script, if it does you need to wait it out and start over ; >
+f //move forward
w50
+ml //start a wallstrafe
w100
+a //hs enemy
w
-a
w50
-ml //stop wallstrafe
w300
+d //crouch under obstacle
w20
-d
w200
w30 //target destination reached
reset //again to not get stuck with active commandos

```

The easiest way is a script like this and using the mouse to turn around and aim. But there is also another way which is setting sensitivity to 0 and script the turns with +left/+right and cl\_yawspeed.

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