# Can't record demos properly

**URL:** <https://forums.sourceruns.org/t/cant-record-demos-properly/2919>\
**Category:** λ Half-Life\
**Created:** [October 15, 2016, 12:41pm UTC](https://forums.sourceruns.org/t/cant-record-demos-properly/2919 "2016-10-15T12:41:21Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Qutos44](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/a88e4f/32.png) [@Qutos44](https://forums.sourceruns.org/u/Qutos44)\
**Post date:** [October 15, 2016, 12:41pm UTC](https://forums.sourceruns.org/t/cant-record-demos-properly/2919/1 "2016-10-15T12:41:21Z")

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Hello there. I have a problem. I’m using Bunnymod XT with NGHL and I can’t record demos properly. I tried the " bind “map c1a0;bxt\_hud\_timer 1;bxt\_timer\_reset;bxt\_timer\_start;bxt\_autorecord run”. " thing, but NGHL ends the demo at every transition between the maps ( i.e c1a0a -c1a0b etc ). So it’s impossible for me to record a full demo of my run…How I can fix this ?

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [October 15, 2016, 3:21pm UTC](https://forums.sourceruns.org/t/cant-record-demos-properly/2919/2 "2016-10-15T15:21:36Z")

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NGHL comes with a few custom DLLs (Rofi’s Client DLL and an old Bunnymod game DLL). RCD has an “autorecord” feature which, if I remember right, stops and records a new demo on every map change (presumably because NGHL was designed for multiplayer purposes).

You’ll need to replace valve/cl\_dlls/client.dll with a vanilla client.dll (I recommend the one from the [WON Package](https://drive.google.com/file/d/0B1O65pK-C6qYM0JvMkVMWnFULU0/view), it’s in valve\_WON/cl\_dlls) in order for the continuous demo recording to work.

EDIT: You could also disable it from the console, but I don’t remember what the cvar is (anyone?).

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [October 15, 2016, 11:02pm UTC](https://forums.sourceruns.org/t/cant-record-demos-properly/2919/3 "2016-10-15T23:02:22Z")

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In RCD it’s simply cl\_autorecord, but I suggest using the vanilla client.dll like PJC said.

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**Author:** ![Qutos44](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/a88e4f/32.png) [@Qutos44](https://forums.sourceruns.org/u/Qutos44)\
**Post date:** [October 16, 2016, 4:28pm UTC](https://forums.sourceruns.org/t/cant-record-demos-properly/2919/4 "2016-10-16T16:28:36Z")

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> [@PJC](#):
>
> NGHL comes with a few custom DLLs (Rofi’s Client DLL and an old Bunnymod game DLL). RCD has an “autorecord” feature which, if I remember right, stops and records a new demo on every map change (presumably because NGHL was designed for multiplayer purposes).
> 
> You’ll need to replace valve/cl\_dlls/client.dll with a vanilla client.dll (I recommend the one from the [WON Package](https://drive.google.com/file/d/0B1O65pK-C6qYM0JvMkVMWnFULU0/view), it’s in valve\_WON/cl\_dlls) in order for the continuous demo recording to work.
> 
> EDIT: You could also disable it from the console, but I don’t remember what the cvar is (anyone?).

Thank you very much ! :d
