# Can't properly record demos.

**URL:** <https://forums.sourceruns.org/t/cant-properly-record-demos/2821>\
**Category:** λ Half-Life\
**Created:** [February 25, 2016, 12:44pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821 "2016-02-25T12:44:19Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![batonkal](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@batonkal](https://forums.sourceruns.org/u/batonkal)\
**Post date:** [February 25, 2016, 12:44pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/1 "2016-02-25T12:44:19Z")

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Hey guys,im new to this speedrun community.  
Im having problems using NGHL.  
The problem is that NGHL only records c1a0 and when loading comes in it stops recording demo,it dosent record next map(c1a0a).  
Does anybody know this problem?  
And do you also know where NGHL demos are located?

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [February 25, 2016, 1:44pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/2 "2016-02-25T13:44:55Z")

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Hello, NGHL cannot record demos past level changes (it’s built on an older engine). For a newer engine, check out the [GoldSrc Package](https://forums.sourceruns.org/index.php?topic=2702.0). The demos are stored in [Half-Life folder][mod name], for example Half-Life\valve.

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**Author:** ![batonkal](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@batonkal](https://forums.sourceruns.org/u/batonkal)\
**Post date:** [February 25, 2016, 3:52pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/3 "2016-02-25T15:52:09Z")

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Can you tell me how to make segmented speedrun please.  
I wanna know how to save at the beggining of map and in the middle of map.  
Thanks!

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**Author:** ![SuperPcow](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/51bf81/32.png) [@SuperPcow](https://forums.sourceruns.org/u/SuperPcow)\
**Post date:** [February 25, 2016, 8:16pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/4 "2016-02-25T20:16:40Z")

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```auto
bind <key> "load seg1;bxt_record seg1"
bind <key> "save seg2;stop"
bind <key> "load seg2;bxt_record seg3"

```

I think it would go a little something like that. (I wouldn’t really know because I’ve never done a segmented but that’s how I would do it if I were to run a segmented.)  
You have you use BXT in order to record at the beginning of a map via a script.  
I would also recommend backuping all of your saves/demos in case something happens to them, like overwriting them by accident.

You can also check out this page for more help:  
[http://wiki.sourceruns.org/wiki/GoldSrc\_Video\_Creation](http://wiki.sourceruns.org/wiki/GoldSrc_Video_Creation)

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**Author:** ![batonkal](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@batonkal](https://forums.sourceruns.org/u/batonkal)\
**Post date:** [February 26, 2016, 12:19pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/5 "2016-02-26T12:19:53Z")

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But i don’t know how to start recording demos when the map switches(example,t0a0 to t0a1 it records t0a0 but dosen’t record t0a1),every time i try to do it i lose some frames.

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [February 26, 2016, 1:56pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/6 "2016-02-26T13:56:05Z")

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> [@YaLTeR](#):
>
> Hello, NGHL cannot record demos past level changes (it’s built on an older engine).

It can, it’s only not possible on the WON engines.

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**Author:** ![batonkal](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@batonkal](https://forums.sourceruns.org/u/batonkal)\
**Post date:** [February 26, 2016, 2:10pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/7 "2016-02-26T14:10:41Z")

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What’s difference between WON and original?  
But can i record past level changes in BunnymodXT?  
And how to do it?

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**Author:** ![mike](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/58f4c7/32.png) [@mike](https://forums.sourceruns.org/u/mike)\
**Post date:** [February 26, 2016, 4:46pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/8 "2016-02-26T16:46:53Z")

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Eh, WON _IS_ the original (unless there’s an earlier one I don’t know about? ??? ). There’ve been updated versions since then (e.g. the latest Steam version). I don’t know off the top of my head whether BunnymodXT has some kind of auto-record feature. I’m sure I head of there being some kind of thing a while ago, but I’ll wait for someone more informed to jump in with a proper answer.

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**Author:** ![SuperPcow](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/51bf81/32.png) [@SuperPcow](https://forums.sourceruns.org/u/SuperPcow)\
**Post date:** [February 26, 2016, 7:07pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/9 "2016-02-26T19:07:28Z")

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You will have to use goldsource package to record a demo through multiple maps.

> [@GoldSrc Package 2.4](https://forums.sourceruns.org/t/goldsrc-package-2-1/2634):
>
> [a] [a] GoldSrc Package The purpose of this is to create an all-in-one package which contains the essential files needed to get started running GoldSrc games/mods. It’s basically the GoldSrc equivalent to the Source Unpack. It is based on two separate client versions because this is currently the most optimal when used in conjunction with [YaLTeR](https://forums.sourceruns.org/u/yalter)’s [Bunnymod XT](http://wiki.sourceruns.org/wiki/Bunnymod_XT). Client Info: Protocol version 48 Exe version 1.1.2.2 (valve) Exe build: 13:14:12 Aug 29 2013 (6153) Protocol version 48 Exe versio…

It requires that you have half life already in your steam library.

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<div class="post-metadata">

**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [February 27, 2016, 1:57pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/10 "2016-02-27T13:57:21Z")

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Check your “game.cfg” in the “valve” folder, maybe it contains the “stop” command which stops the demo recording on level changes.

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**Author:** ![batonkal](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@batonkal](https://forums.sourceruns.org/u/batonkal)\
**Post date:** [February 27, 2016, 3:08pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/11 "2016-02-27T15:08:40Z")

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Yalter,I can’t find “game.cfg” in “valve” directory,btw im using GoldSrc Package.

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<div class="post-metadata">

**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [February 27, 2016, 3:15pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/12 "2016-02-27T15:15:40Z")

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The GoldSrc Package should be good to go.

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<div class="post-metadata">

**Author:** ![batonkal](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@batonkal](https://forums.sourceruns.org/u/batonkal)\
**Post date:** [February 27, 2016, 3:20pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/13 "2016-02-27T15:20:51Z")

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Do you know how to fix this error.When i start Half-Life this happends.  
Fatal Error  
Failed to initalize authentication interface. Exiting…  
_Fixed_

I tried the GoldSrc package to record by past map changes but it didnt work,i tried both versions.

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<div class="post-metadata">

**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [February 27, 2016, 4:30pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/14 "2016-02-27T16:30:53Z")

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What exactly are you doing?

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<div class="post-metadata">

**Author:** ![batonkal](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@batonkal](https://forums.sourceruns.org/u/batonkal)\
**Post date:** [February 27, 2016, 4:39pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/15 "2016-02-27T16:39:42Z")

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Im trying to record demos past level changes.  
When i type in console map c1a0,i type record 1.  
I play normally,but when loading comes in i come to the hev suit and type stop in console.  
Then i type viewdemo 1.  
But it only records to the loading screen and stops.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [February 27, 2016, 5:13pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/16 "2016-02-27T17:13:36Z")

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viewdemo can’t play past level changes, use playdemo.

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<div class="post-metadata">

**Author:** ![batonkal](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/bc79bd/32.png) [@batonkal](https://forums.sourceruns.org/u/batonkal)\
**Post date:** [February 27, 2016, 5:20pm UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/17 "2016-02-27T17:20:26Z")

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Thank you very much!

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 28, 2016, 12:06am UTC](https://forums.sourceruns.org/t/cant-properly-record-demos/2821/18 "2016-02-28T00:06:34Z")

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memes
