# Bunnyhopping with your AHK script in CS:S

**URL:** <https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621>\
**Category:** Archives\
**Created:** [October 26, 2007, 9:42pm UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621 "2007-10-26T21:42:00Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 26, 2007, 9:42pm UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/1 "2007-10-26T21:42:00Z")

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Hello,today I played Half-Life² with your genius AHK script and then I had the idea that I can use this script with CS:S.But it doesnt work.I jump a small time after I already landed. The delay must be smaller.Bunnyhopping in GMOD is no problem.Im to stupid to modify your script so if you know how to please send my the script.I hope you can help me and I hope you ignore my BAD ENGLISH! :blink: GreetzmaaR.

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**Author:** ![happyface\_0](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/happyface_0/32/17_2.png) [@happyface\_0](https://forums.sourceruns.org/u/happyface_0)\
**Post date:** [October 26, 2007, 9:55pm UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/2 "2007-10-26T21:55:00Z")

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Ok, using (for example):CODE Pause::Suspend\*LAlt::Loop {GetKeyState, state, LAlt, Pif State = UbreakSend, {Space}Sleep, 30}returnJust change the “Sleep, 30” to something lower. The “30” represents 30 miliseconds. Try something like 5-15.

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**Author:** ![Pincus](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/13edae/32.png) [@Pincus](https://forums.sourceruns.org/u/Pincus)\
**Post date:** [October 26, 2007, 10:47pm UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/3 "2007-10-26T22:47:00Z")

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I was told that all those CS: S bunnyhopping videos were done without scripts/macros/whatever. I was also told quite a lot of them were done using the mouse scroll as +jump.

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 27, 2007, 8:46am UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/4 "2007-10-27T08:46:00Z")

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Well I think its not possible to use AHK for bunnyhopping in CS:SI tried many different values but it doesnt work.Thanks for help. :)Greetz

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**Author:** ![Pincus](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/13edae/32.png) [@Pincus](https://forums.sourceruns.org/u/Pincus)\
**Post date:** [October 27, 2007, 9:38am UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/5 "2007-10-27T09:38:00Z")

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Yeah. I wonder how they do it. I’ve seen some bunnyhops which last for like 30 seconds. I last max of 5 seconds! 😛

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**Author:** ![system](https://forum-content.sourceruns.org/original/1X/fba7d899f85b067a16647b39a5fa8913d95f2b05.png) [@system](https://forums.sourceruns.org/u/system)\
**Post date:** [October 27, 2007, 10:03am UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/6 "2007-10-27T10:03:00Z")

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Well if u got the right timing and some binds like mwheelup or something and the right server settings like sv\_accelerate 99999 bunnyhopping isnt hard.But bunnyhopping is fixed in cs:s and cs 1.6 sometimes i play counter strike beta with friends cause that make really fun and there you can bunnyhop without scripts but you have to practice a lot for the right timing.sry4badenglish.gr3333tZ.i love your videos!

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**Author:** ![Pincus](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/13edae/32.png) [@Pincus](https://forums.sourceruns.org/u/Pincus)\
**Post date:** [October 27, 2007, 10:23am UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/7 "2007-10-27T10:23:00Z")

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Yeah, but i’ve seen some CS: S bhoping videos, saying no scripts, macros and default server settings.

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**Author:** ![Drunksailor](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/8edcca/32.png) [@Drunksailor](https://forums.sourceruns.org/u/Drunksailor)\
**Post date:** [October 28, 2007, 9:10pm UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/8 "2007-10-28T21:10:00Z")

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bind “mwheeldown” +jumppractice makes perfect (this is how i do it in 1.6 anyway, never play source)edit: give acces to members only

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**Author:** ![SlemoTh](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b3f665/32.png) [@SlemoTh](https://forums.sourceruns.org/u/SlemoTh)\
**Post date:** [May 26, 2010, 7:35pm UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/9 "2010-05-26T19:35:31Z")

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Hehe perhaps a bit late to reply. 😛

The problem with bhop in CS:S is the tickrate. I’m not sure how to check the server tickrate but in some cases the server name states the tickrate. If the tickrate is 100 there should be no problem to use a bhop script. If the tickrate is lower (66 or even as low as 33) you’re better of with the scrollwheel.

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 19, 2018, 4:08am UTC](https://forums.sourceruns.org/t/bunnyhopping-with-your-ahk-script-in-cs-s/1621/10 "2018-05-19T04:08:27Z")

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Archived on May 19, 2018, 4:08am UTC


