# Black Snow

**URL:** <https://forums.sourceruns.org/t/black-snow/2150>\
**Category:** Other Source Games and Mods\
**Created:** [November 25, 2012, 1:40pm UTC](https://forums.sourceruns.org/t/black-snow/2150 "2012-11-25T13:40:21Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Mehis](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/7cd45c/32.png) [@Mehis](https://forums.sourceruns.org/u/Mehis)\
**Post date:** [November 25, 2012, 1:40pm UTC](https://forums.sourceruns.org/t/black-snow/2150/1 "2012-11-25T13:40:21Z")

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**Update**  
**Segmented run is complete! With the time of 3 minutes and 30 seconds (210 seconds).**  
From the moment player gains control and to the moment when player loses control.

```auto
Segment 1 (Research building)
Demo: 00:50 - 00:06 (The beginning takes about six seconds)
Segment: 00:44
Total: 00:44

Segment 2 (From research to garage)
Segment: 00:14
Total: 00:58

Segment 3 (Garage)
Segment: 00:19
Total: 01:17

Segment 4 (From garage to transmitter)
Segment: 00:16
Total: 01:33

Segment 5 (From transmitter to main building)
Segment: 00:24
Total: 01:57

Segment 6 (Opening padlocked door)
Segment: 00:09
Total: 02:06

Segment 7 (From door to restroom)
Segment: 00:09
Total: 02:15

Segment 8 (Getting hammer)
Segment: 00:13
Total: 02:28

Segment 9 (From hammer-pickup to dream sequence)
Segment: 00:08
Total: 02:36

Segment 10 (Dream sequence and chisel-grab)
Segment: 00:08
Total: 02:44

Segment 11 (Getting the keys)
Segment: 00:11
Total: 02:55

Segment 12 (Bunnyhop through hallway and opening blocked door)
Segment: 00:05
Total: 03:00

Segment 13 (Kitchen)
Segment: 00:07
Total: 03:07

Segment 14 (Going through cafeteria)
Segment: 00:04
Total: 03:11

Segment 15 (Keypad)
Segment: 00:06
Total: 03:17

Segment 16 (Ending)
Demo: 01:51 - 01:38 (End, credits. Credits are not included in the video.)
Segment: 00:13
Total: 03:30

```

Note: `mat_fullbright 1` was used. Without, it’s almost impossible to see anything.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [December 6, 2012, 1:24am UTC](https://forums.sourceruns.org/t/black-snow/2150/2 "2012-12-06T01:24:54Z")

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Hehe, I don’t think anyone watched this because we are too lazy to download the game for some demos. 😛

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**Author:** ![Mehis](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/7cd45c/32.png) [@Mehis](https://forums.sourceruns.org/u/Mehis)\
**Post date:** [December 6, 2012, 2:12pm UTC](https://forums.sourceruns.org/t/black-snow/2150/3 "2012-12-06T14:12:36Z")

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Segmented run is done! Check the video above.

> [@S.](#):
>
> Hehe, I don’t think anyone watched this because we are too lazy to download the game for some demos. 😛

I know, lol.

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [December 6, 2012, 5:33pm UTC](https://forums.sourceruns.org/t/black-snow/2150/4 "2012-12-06T17:33:52Z")

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Nice mod, and even nicer run. It kinda reminds me of all that foundonthetape stuff - smoke monster, visions at the end… The run needs more optimization though.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [December 6, 2012, 10:46pm UTC](https://forums.sourceruns.org/t/black-snow/2150/5 "2012-12-06T22:46:36Z")

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Is that entire mod in fullbright?

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**Author:** ![D4rw1N](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/d4rw1n/32/15_2.png) [@D4rw1N](https://forums.sourceruns.org/u/D4rw1N)\
**Post date:** [December 7, 2012, 10:33am UTC](https://forums.sourceruns.org/t/black-snow/2150/6 "2012-12-07T10:33:49Z")

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> [@Centaur1um](#):
>
> Is that entire mod in fullbright?

That’s exactly what I was thinking. Either the mod is extremly bad lit or it’s actually rendered/frapsed in fullbright 1.

(I have not played the mod) The run was cool however, some of the skips looked pretty clever to me. Though as exec mentioned it could have been a bit more optimized.

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [December 7, 2012, 11:03am UTC](https://forums.sourceruns.org/t/black-snow/2150/7 "2012-12-07T11:03:06Z")

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I’d say it was recorded in fullbright, the mod appears to have proper lighting

> **[BLACK SNOW mod for Half-Life 2: Episode Two](http://www.moddb.com/mods/black-snow)**
>
> Welcome to Amaluuk research station, we hope your stay is a productive and pleasant one.

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<div class="post-metadata">

**Author:** ![Mehis](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/7cd45c/32.png) [@Mehis](https://forums.sourceruns.org/u/Mehis)\
**Post date:** [December 7, 2012, 11:14am UTC](https://forums.sourceruns.org/t/black-snow/2150/8 "2012-12-07T11:14:56Z")

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> [@Mehis](#):
>
> Note: mat\_fullbright 1 was used. Without, it’s almost impossible to see anything.

Ahemm…  
Yes, it is recorded in fullbright. You have no idea how dark it would be. You wouldn’t enjoy any second of darkness…

I know there are some major fuck ups that I notice now. For an example, I could have set the grappling hook into the hole on the wall and THEN go get the blowtorch. And I could have gotten the rebar on the fly when I thought it would be pretty much impossible.
