# BitRain made a video demonstrating savebuffering

**URL:** <https://forums.sourceruns.org/t/bitrain-made-a-video-demonstrating-savebuffering/2689>\
**Category:** Half-Life Source\
**Created:** [August 13, 2015, 10:00am UTC](https://forums.sourceruns.org/t/bitrain-made-a-video-demonstrating-savebuffering/2689 "2015-08-13T10:00:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Margen67](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/margen67/32/33_2.png) [@Margen67](https://forums.sourceruns.org/u/Margen67)\
**Post date:** [August 13, 2015, 10:00am UTC](https://forums.sourceruns.org/t/bitrain-made-a-video-demonstrating-savebuffering/2689/1 "2015-08-13T10:00:48Z")

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[https://youtu.be/d-RXfbdckAU](https://youtu.be/d-RXfbdckAU)  
Since HL:S uses Old Engine Triggerdelay works too. [https://youtu.be/Epx7pmDBctk?t=10m35s](https://youtu.be/Epx7pmDBctk?t=10m35s)

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**Author:** ![traderain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/traderain/32/118_2.png) [@traderain](https://forums.sourceruns.org/u/traderain)\
**Post date:** [August 13, 2015, 11:03pm UTC](https://forums.sourceruns.org/t/bitrain-made-a-video-demonstrating-savebuffering/2689/2 "2015-08-13T23:03:12Z")

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Damm that’s very nice.

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 20, 2015, 8:30am UTC](https://forums.sourceruns.org/t/bitrain-made-a-video-demonstrating-savebuffering/2689/3 "2015-09-20T08:30:09Z")

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Here’s another demonstration: [https://www.youtube.com/watch?v=uwID6jcmtPs](https://www.youtube.com/watch?v=uwID6jcmtPs)
