# A sad day for HL2

**URL:** <https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729>\
**Category:** General\
**Created:** [May 26, 2010, 9:16pm UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729 "2010-05-26T21:16:45Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [May 26, 2010, 9:16pm UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/1 "2010-05-26T21:16:45Z")

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Well, since HL2 updated, all the glitches, bhop, flying, teleporting(sorta) and pistol charging, have been removed. I suggest that anyone who hasn’t logged into steam yet to get GCF Prep, and make a steamless copy of all their games.

On another subject, Cameron, foust, you guys wanna help o40, f3, and I to get these glitches working again?

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**Author:** ![DaleLewill](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Post date:** [May 26, 2010, 11:14pm UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/2 "2010-05-26T23:14:23Z")

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Why does Valve hate speedrunners like the winter hates the summer? :’(

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [May 27, 2010, 12:48am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/3 "2010-05-27T00:48:26Z")

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We make them look flawed? Just a guess.

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 27, 2010, 6:38am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/4 "2010-05-27T06:38:50Z")

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I’ll just do a recompile of the old SDK code. They often take months to update that, then we can merge the new achievement and graphic changes.

EDIT: One of my friends hasn’t updated yet, ill get him to extract the old DLL files.

EDIT EDIT:  
My backup drive still has all the old GCF files on it 😃

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [May 27, 2010, 10:27am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/5 "2010-05-27T10:27:22Z")

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I think that this may have the possibility of a faster hl2 run. I think we can… get away with wallclimbing through most of the fly shortcuts, and coast with abh will look sweeeet. EP1… Probably faster, but I doubt as big a change as hl2 as it’s just from bhopping to abhing. EP1 doesn’t have many big open areas though, so I’m not sure D:

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [May 27, 2010, 11:28am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/6 "2010-05-27T11:28:34Z")

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> [@Cameron:D](#):
>
> I’ll just do a recompile of the old SDK code. They often take months to update that, then we can merge the new achievement and graphic changes.
> 
> EDIT: One of my friends hasn’t updated yet, ill get him to extract the old DLL files.
> 
> EDIT EDIT:  
> My backup drive still has all the old GCF files on it 😃

That sounds awesome Cameron 😃 Keep us posted will ya ;D

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**Author:** ![cRZYFST](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/c/e47774/32.png) [@cRZYFST](https://forums.sourceruns.org/u/cRZYFST)\
**Post date:** [May 27, 2010, 1:42pm UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/7 "2010-05-27T13:42:57Z")

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> [@CooL](#):
>
> On another subject, Cameron, foust, you guys wanna help o40, f3, and I to get these glitches working again?

Getting bunnyhopping and flying working again in Ep2 wasn’t too big of a deal. So I’m guessing we can do the same with HL2. Then again, do we even need to do it as long as we still have the binaries of the old game builds? I have both the dlls and gcfs of both HL2 and Ep1 on my drive since I didn’t grab the new update yet. Unless of course you want the graphical enhancement of the update and still have the glitches working. Then there’s no way around playing with the SDK.

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 29, 2010, 1:32am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/8 "2010-05-29T01:32:53Z")

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RAWR  
I’m going to break something.

All I want to do is create a new SourceMod that mounts the HL2 content.  
One would think that it would be as easy as changing the appid to load the content from to 220, but apparently not (Changing it to the EP2 id loads all the EP2 content happily)

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [May 29, 2010, 2:09am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/9 "2010-05-29T02:09:37Z")

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There’s no way that you can get a faster Ep1 run with ABH-ing. The best way to compare bunnyhopping to ABH is comparing a motor cycle to say… A ROCKET. The motor cycle will beat a rocket over a short distance but once the rocket gets momentum the motorcycle might as well do one.

As for Hl2 there could definitely be some improvement in some of the area’s. Particularly the canals and coast. Something which me and now also Josh now know is that “Sharking” works with the Ep2 build. This means anywhere where the Hl2 run used flying to get over water you could just hold jump and you would skim across the surface of the water.

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 29, 2010, 2:29am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/10 "2010-05-29T02:29:43Z")

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Now it’s really annoying me.

It will either load up all the HL2 content and not use the old DLL files, or it will load the old DLL’s and not any of the other content \>\_\>

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [May 29, 2010, 8:43am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/11 "2010-05-29T08:43:07Z")

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That’s pretty fucking gay. Anyway we could try to extract the glitch from the hl2 dll and compile it into ep2? Oh btw, has anyone had luck with blamod, it won’t load for me.

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**Author:** ![Cameron\_D](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/cameron_d/32/251_2.png) [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Post date:** [May 29, 2010, 11:41am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/12 "2010-05-29T11:41:11Z")

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Probably needs to be recompiled with the updated code.

For some reason Operation Lambda doesn’t crash, but my custom set of DLL’s do (At the loading screen).

EDIT: Ahhh… OpLam doesn’t load the EP2 content…

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<div class="post-metadata">

**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [May 29, 2010, 12:07pm UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/13 "2010-05-29T12:07:45Z")

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This was a really stupid move on Valves part

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [May 29, 2010, 12:10pm UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/14 "2010-05-29T12:10:08Z")

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What difference is it going to make to EVERYONE else?

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**Author:** ![dap](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/4bbf92/32.png) [@dap](https://forums.sourceruns.org/u/dap)\
**Post date:** [May 29, 2010, 6:01pm UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/15 "2010-05-29T18:01:58Z")

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Just another challenge to enjoy right?

Were the HL2dq and Ep1 runs done on Steam?

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [May 29, 2010, 8:25pm UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/16 "2010-05-29T20:25:06Z")

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> Were the HL2dq and Ep1 runs done on Steam?

If by that you mean the official updated versions at that point then: yes.

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<div class="post-metadata">

**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [June 1, 2010, 1:33am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/17 "2010-06-01T01:33:04Z")

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Ofcourse, seeing as how HL2 and EP1 both require steam to run.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [June 1, 2010, 1:43am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/18 "2010-06-01T01:43:55Z")

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You keep telling yourself that Jared.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [June 1, 2010, 9:19am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/19 "2010-06-01T09:19:40Z")

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I have a shitload of gcf-files from 2007-10-10. Just tell me if I might have something you need.

E: and all other ep2 files from same date.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [June 1, 2010, 10:50am UTC](https://forums.sourceruns.org/t/a-sad-day-for-hl2/1729/20 "2010-06-01T10:50:47Z")

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Alright, thanks quad 😃

@Typical, Do you just make posts to raise your post count 😑 \<3 tbh

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