# A.I Disabled after level change

**URL:** <https://forums.sourceruns.org/t/a-i-disabled-after-level-change/2912>\
**Category:** Half-Life 2\
**Created:** [September 21, 2016, 3:07pm UTC](https://forums.sourceruns.org/t/a-i-disabled-after-level-change/2912 "2016-09-21T15:07:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![TenmaPL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/e47c2d/32.png) [@TenmaPL](https://forums.sourceruns.org/u/TenmaPL)\
**Post date:** [September 21, 2016, 3:07pm UTC](https://forums.sourceruns.org/t/a-i-disabled-after-level-change/2912/1 "2016-09-21T15:07:36Z")

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My very first time playing HL2 was some cracked version, I didn’t had internet at that time. Now I don’t know if that’s the crack’s fault or maybe it used some old build. I want to describe it, maybe someone will remember it. I had A.I Disabled pop up on the screen after loading a save or after level change almsot at random. I never could figure out the pattern. I couldn’t turn it off with the console. I had to relaunch the game and hope it won’t happen again. I remember there was hl2.exe and separate Launcher.exe It must have been one of the first cracks of HL2

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**Author:** ![traderain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/traderain/32/118_2.png) [@traderain](https://forums.sourceruns.org/u/traderain)\
**Post date:** [September 21, 2016, 6:00pm UTC](https://forums.sourceruns.org/t/a-i-disabled-after-level-change/2912/2 "2016-09-21T18:00:23Z")

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This is something to do with node graphs. Some other guy had it a while ago:

> [@\[Glitch\] ai\_disable](https://forums.sourceruns.org/t/glitch-ai-disable/2831):
>
> I discovered a way to get ai\_disable, it’s pretty simple although not sure if it should be allowed or not. If you load onto a map that doesn’t have the node graph built, and save/load while that happens, you get ai\_disable. Should this be allowed since it only happens after replacing maps? Example of it (during a cutsceneless% run):

It’s probably the crack’s fault.

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**Author:** ![TenmaPL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/e47c2d/32.png) [@TenmaPL](https://forums.sourceruns.org/u/TenmaPL)\
**Post date:** [September 22, 2016, 8:03pm UTC](https://forums.sourceruns.org/t/a-i-disabled-after-level-change/2912/3 "2016-09-22T20:03:59Z")

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> [@Traderain](#):
>
> This is something to do with node graphs. Some other guy had it a while ago: [[Glitch] ai\_disable - Half-Life 2 - SourceRuns - Half-Life Speedrun Forum](https://forums.sourceruns.org/index.php?topic=2935.0) It’s probably the crack’s fault.

Yes ! I remember long loading times because of “building node graphs” or something… hmmm. Maybe the crackers deleted them to make the package smaller.
