# A few rather irritating questions

**URL:** <https://forums.sourceruns.org/t/a-few-rather-irritating-questions/2605>\
**Category:** λ Half-Life\
**Created:** [May 4, 2015, 10:19pm UTC](https://forums.sourceruns.org/t/a-few-rather-irritating-questions/2605 "2015-05-04T22:19:47Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Manifest](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/ee59a6/32.png) [@Manifest](https://forums.sourceruns.org/u/Manifest)\
**Post date:** [May 4, 2015, 10:19pm UTC](https://forums.sourceruns.org/t/a-few-rather-irritating-questions/2605/1 "2015-05-04T22:19:47Z")

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I am not new to speedrunning. I am new to segmented speedrunning.

How does one record HL1 segments cohesively to demos?  
How does that work? do you record demos then record them with fraps?

I want it to be non-edited and smooth like Quadrazids/9mmhandguns HL in 20:41  
How do I approach that, what do I need?

How do I edit it appropriately so that people cannot accuse you of altering the footage?

It would be great if someone could help me out with this.

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**Author:** ![Paperboat](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/59ef9b/32.png) [@Paperboat](https://forums.sourceruns.org/u/Paperboat)\
**Post date:** [May 4, 2015, 10:50pm UTC](https://forums.sourceruns.org/t/a-few-rather-irritating-questions/2605/2 "2015-05-04T22:50:25Z")

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[http://wiki.sourceruns.org/wiki/GoldSrc\_Video\_Creation](http://wiki.sourceruns.org/wiki/GoldSrc_Video_Creation)

[http://wiki.sourceruns.org/wiki/Source\_Video\_Creation](http://wiki.sourceruns.org/wiki/Source_Video_Creation)

[http://wiki.sourceruns.org/wiki/Demo\_Recording](http://wiki.sourceruns.org/wiki/Demo_Recording)

Some stuff to read. If you have more questions, feel free to ask.

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**Author:** ![Manifest](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/m/ee59a6/32.png) [@Manifest](https://forums.sourceruns.org/u/Manifest)\
**Post date:** [May 4, 2015, 11:01pm UTC](https://forums.sourceruns.org/t/a-few-rather-irritating-questions/2605/3 "2015-05-04T23:01:38Z")

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Okay, thanks.  
Does HLAE work with ANY mod?  
I remember pestering .exe about it and it never worked for me.

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [May 4, 2015, 11:49pm UTC](https://forums.sourceruns.org/t/a-few-rather-irritating-questions/2605/4 "2015-05-04T23:49:40Z")

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There’s a thread for this kind of stuff, lots of useful things in the OP and it’s the most appropriate place to ask questions related to HL:

[https://forums.sourceruns.org/index.php?topic=680.0](https://forums.sourceruns.org/index.php?topic=680.0)

For future reference, it’s stickied at the top of this board.

> [@Manifest](#):
>
> Does HLAE work with ANY mod?

Yes, it will work with any mod as long as that mod is running on the latest Steam build (i.e you need to own a copy of Half-Life on Steam for it to work).

It’s possible to play demos done on older Steam-based clients (like NGHL for example) in latest Steam by copying and pasting them into your steamapps/Half-Life/ folder and then using the ‘playdemo’ command, and if you want to use the ‘viewdemo’ command you can use HLAE’s demo conversion tool to make that work.
