# 53 Degrees. It's Magical.

**URL:** <https://forums.sourceruns.org/t/53-degrees-its-magical/1699>\
**Category:** General\
**Created:** [March 27, 2010, 7:40pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699 "2010-03-27T19:40:40Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [March 27, 2010, 7:40pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/1 "2010-03-27T19:40:40Z")

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Hey guys. I was doing some testing. We all know wallstrafing, looking at a certain angle into the wall and gaining a speedboost from it for some reason. I decided to test and find the optimal angle for it. I’ve no idea why, but this angle is 53 degrees. Face into the wall, 53 degrees (You can test this by using cl\_showpos 1), and you’ll find that you run exactly 50% faster. 320 running speed becomes 480. Very useful ^\_^.

This applies to ep1, ep2 and hls. Most probably hl2 also, along with any mods for these games.

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [March 27, 2010, 8:09pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/2 "2010-03-27T20:09:05Z")

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You forgot HL:S. 😉

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [March 27, 2010, 8:35pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/3 "2010-03-27T20:35:12Z")

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> [@Inexistence](#):
>
> This applies to ep1, ep2 and hls. Most probably hl2 also, along with any mods for these games.

> This applies to ep1, ep2 and hls.

> ep1, ep2 and hls

> hls

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [March 27, 2010, 9:00pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/4 "2010-03-27T21:00:16Z")

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[sup]HLS[/sup]

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**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [March 27, 2010, 10:57pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/5 "2010-03-27T22:57:52Z")

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What the hell is hls?

[http://www.google.co.uk/#hl=en&source=hp&q=hls&btnG=Google+Search&meta=&aq=f&oq=hls&fp=23e9d7872b349109](http://www.google.co.uk/#hl=en&source=hp&q=hls&btnG=Google+Search&meta=&aq=f&oq=hls&fp=23e9d7872b349109)

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [March 28, 2010, 4:02am UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/6 "2010-03-28T04:02:30Z")

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Fuck if I know.

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**Author:** ![DemonStrate](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/demonstrate/32/10_2.png) [@DemonStrate](https://forums.sourceruns.org/u/DemonStrate)\
**Post date:** [March 28, 2010, 5:51pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/7 "2010-03-28T17:51:44Z")

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> [@TYPICAL](#):
>
> What the hell is hls?
> 
> [Google](http://www.google.co.uk/#hl=en&source=hp&q=hls&btnG=Google+Search&meta=&aq=f&oq=hls&fp=23e9d7872b349109)

> **[Google Search](http://www.google.com/search?hl=en&source=hp&q=Hl:s&aq=f&aqi=g10&aql=&oq=&gs_rfai=)**

In bold in the first result.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [March 28, 2010, 6:23pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/8 "2010-03-28T18:23:26Z")

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He was saying I should’ve put it as hl:s, not hls.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [March 29, 2010, 11:23am UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/9 "2010-03-29T11:23:21Z")

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Optimal wallstrafe is around 10 degrees inwards the wall in hl1. 320 running speed becomes 480. Very useful ^\_^.

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**Author:** ![DaleLewill](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Post date:** [April 20, 2010, 12:54am UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/10 "2010-04-20T00:54:07Z")

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> [@quadrazid](#):
>
> Optimal wallstrafe is around 10 degrees inwards the wall in hl1. 320 running speed becomes 480. Very useful ^\_^.

I don’t really get what you mean by 53degrees Inex. The reason for why I quoted quadrazid is because he’s very close to the angle that I need to get 480; which is 8 degrees towards the wall if you’re facing the direction of the wall and the direction that you want to wallstrafe.

So if you look towards the direction that you want to wallstrafe, your shoulder should connect with the wall, then you should look 8 degrees into the wall - if your right shoulder connects with the wall then look 8 degrees to your right. Then you can leave your mouse and just wallstrafe until you reach 480.

Am I right? ???

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [May 25, 2010, 10:31am UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/11 "2010-05-25T10:31:23Z")

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Ya, there is different types of wallstrafe.  
The real wallstrafe is walking forward and strafing against the wall (looking into it about 8\* then)  
Then there is another wallwalk that I think Inex is refeering to. You only use +forward and looking (53\*?) into the wall.

Tada, both styles gives about 480+ u/s, but I find the usual wallstrafe easier to perform.

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**Author:** ![Inexistence](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/i/d26b3c/32.png) [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Post date:** [May 25, 2010, 2:15pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/12 "2010-05-25T14:15:31Z")

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Oh right, I’d just been pressing forwards, didn’t realise that the other way would be more reasonable. I’m sure they amount to the same thing, but you’re right, 8 degrees will be better in being able to see more and… just generally better really.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [May 25, 2010, 3:28pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/13 "2010-05-25T15:28:13Z")

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yep, it just little easier. They are the exact same thing. forward + strafe gives 45\*, 45+8= 53\*

I find it strange that this glitch is around in HL² as well…

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<div class="post-metadata">

**Author:** ![TYPICAL](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/dfb087/32.png) [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Post date:** [May 25, 2010, 4:02pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/14 "2010-05-25T16:02:43Z")

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There are only two source games where it’s not in. L4D and TF2.

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**Author:** ![DaleLewill](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Post date:** [May 25, 2010, 4:34pm UTC](https://forums.sourceruns.org/t/53-degrees-its-magical/1699/15 "2010-05-25T16:34:58Z")

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> [@quadrazid](#):
>
> Ya, there is different types of wallstrafe.  
> The real wallstrafe is walking forward and strafing against the wall (looking into it about 8\* then)  
> Then there is another wallwalk that I think Inex is refeering to. You only use +forward and looking (53\*?) into the wall.
> 
> Tada, both styles gives about 480+ u/s, but I find the usual wallstrafe easier to perform.

> [@quadrazid](#):
>
> yep, it just little easier. They are the exact same thing. forward + strafe gives 45\*, 45+8= 53\*

Interesting. Thanks for clearing that up! I didn’t really understand that inex meant that your weren’t suppose to strafe with his method so that’s a new “trick” to me… but I’ll stick to the good ol’ wallstrafe 🙂
