# 100% Run

**URL:** <https://forums.sourceruns.org/t/100-run/2018>\
**Category:** λ Half-Life\
**Created:** [January 27, 2012, 1:23am UTC](https://forums.sourceruns.org/t/100-run/2018 "2012-01-27T01:23:38Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [July 29, 2012, 8:14pm UTC](https://forums.sourceruns.org/t/100-run/2018/121 "2012-07-29T20:14:50Z")

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How is going the run?

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [July 29, 2012, 8:20pm UTC](https://forums.sourceruns.org/t/100-run/2018/122 "2012-07-29T20:20:17Z")

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stuck on UC8, the segment with the double grenade glitch, I keep trying since it’s luck based but it hasn’t worked so far.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [July 29, 2012, 8:59pm UTC](https://forums.sourceruns.org/t/100-run/2018/123 "2012-07-29T20:59:21Z")

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If the double grenade glitch really does not work, you can just connect the damage through the wall yourself with only one grenade. Can collect batteries in the locker room if necessary to survive.

see attachment

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [September 27, 2012, 1:16pm UTC](https://forums.sourceruns.org/t/100-run/2018/124 "2012-09-27T13:16:48Z")

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Any new progress?

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [October 6, 2012, 8:36pm UTC](https://forums.sourceruns.org/t/100-run/2018/125 "2012-10-06T20:36:17Z")

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A co-op speedrun killing all monsters by coolkid (left) and quadrazid (right) through the second stage interloper map, c4a1b.

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [October 18, 2012, 9:22pm UTC](https://forums.sourceruns.org/t/100-run/2018/126 "2012-10-18T21:22:22Z")

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I will ask cognak what he thinks about starting over and doing again everything we’ve done so far just for that headcrab, but I don’t really think we got a choice…

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [October 19, 2012, 2:59pm UTC](https://forums.sourceruns.org/t/100-run/2018/127 "2012-10-19T14:59:23Z")

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> [@TM|quadrazid](#):
>
> Kaito about the 100%, Dont you think its about time to consider the alternative style to kill the crab that I posted some time ago? Grab battery in locker after suit, then after the cascade the locker is refilled with two(!) batteries, then there’s a battery at the bottom of the long elevator too. Making it four in total.  
> It would make the crab kill simple, and make the run even more special for the strange battery routes.

If you skip the battery in the locker room the first time, its only like one or two segments to redo? But still 3B.  
Or take no batteries at all, what were you planning to do with the health anyway? I doubt there is any big time saving boosts, since there is monsters around every corner.

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [October 19, 2012, 8:50pm UTC](https://forums.sourceruns.org/t/100-run/2018/128 "2012-10-19T20:50:51Z")

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That is actually very true, I think our first nade jump is at blast pit. I didn’t get to talk with cognak yet, but I think even if we can afford to ignore one of the batteries, it would be faster to ignore the one at the bottom of the shaft instead of the one in the locker (correct me if I’m wrong)

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [October 19, 2012, 9:09pm UTC](https://forums.sourceruns.org/t/100-run/2018/129 "2012-10-19T21:09:55Z")

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shaft is obviously faster, but there is two in the locker. I dont know how much you need.

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [October 19, 2012, 9:20pm UTC](https://forums.sourceruns.org/t/100-run/2018/130 "2012-10-19T21:20:18Z")

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Yeah, but I’m thinking about the locker the first time (during anomalous materials), it’s faster than the shaft, which is faster than going to the lockers a second time, but yeah It’d need some testing to see if we can afford to ignore two.

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [October 19, 2012, 9:23pm UTC](https://forums.sourceruns.org/t/100-run/2018/131 "2012-10-19T21:23:23Z")

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alright. yes,i just thought you didn’t want to redo everything. up to you.

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**Author:** ![Kaito\_Kid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/35a633/32.png) [@Kaito\_Kid](https://forums.sourceruns.org/u/Kaito_Kid)\
**Post date:** [October 19, 2012, 9:48pm UTC](https://forums.sourceruns.org/t/100-run/2018/132 "2012-10-19T21:48:27Z")

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I think it’s pretty annoying to redo everything, but since it’s gonna a very long run anyway, I’d like to make it as close to perfect as possible.  
Since we both aren’t pro bhoppers makes the route even more important.

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**Author:** ![BlankSlate](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/7feea3/32.png) [@BlankSlate](https://forums.sourceruns.org/u/BlankSlate)\
**Post date:** [December 21, 2012, 5:14am UTC](https://forums.sourceruns.org/t/100-run/2018/133 "2012-12-21T05:14:51Z")

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I can help with the restart. The only reason I didn’t do anything was because I wasn’t up for doing that headcrab shit.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [February 5, 2013, 8:59pm UTC](https://forums.sourceruns.org/t/100-run/2018/134 "2013-02-05T20:59:01Z")

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Ded?

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**Author:** ![Arianon](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/arianon/32/30_2.png) [@Arianon](https://forums.sourceruns.org/u/Arianon)\
**Post date:** [February 6, 2013, 10:46am UTC](https://forums.sourceruns.org/t/100-run/2018/135 "2013-02-06T10:46:54Z")

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Yup, dieded.

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [February 6, 2013, 6:22pm UTC](https://forums.sourceruns.org/t/100-run/2018/136 "2013-02-06T18:22:12Z")

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I’d like to make this run… but I dunno if you will find this interesting. Tell your opinion guys!

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [February 6, 2013, 7:10pm UTC](https://forums.sourceruns.org/t/100-run/2018/137 "2013-02-06T19:10:06Z")

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Go ahead! I would love to see that!

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**Author:** ![Arianon](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/arianon/32/30_2.png) [@Arianon](https://forums.sourceruns.org/u/Arianon)\
**Post date:** [February 6, 2013, 7:21pm UTC](https://forums.sourceruns.org/t/100-run/2018/138 "2013-02-06T19:21:56Z")

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Sure! I would really like to watch a PS2 100% run!

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [February 19, 2013, 2:51pm UTC](https://forums.sourceruns.org/t/100-run/2018/139 "2013-02-19T14:51:50Z")

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I found better routes that saves many minutes in my run.

For example Office Complex and Blast Pit are 1m47s & 1m40s faster than my 100% route videos I did time ago

Now I’m @ Power Up

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**Author:** ![SuperFrizzio](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/b2d939/32.png) [@SuperFrizzio](https://forums.sourceruns.org/u/SuperFrizzio)\
**Post date:** [March 21, 2013, 9:42pm UTC](https://forums.sourceruns.org/t/100-run/2018/140 "2013-03-21T21:42:55Z")

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Half-Life (Ps2) 100% speedrun in 1:20:01

The rules:

1. Every single hostile must be killed without the use of cheats.
2. you must trigger all infinite respawns, and then kill only the first monster in every spawn.
3. even if cockroaches are really ugly, they dont count as monsters. The same thing applies to leeches since it would be very hard to verify if they’re all dead.

438 segments, enjoy!

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