Starting this topic for two reasons, one because several runners have requested a mod or something to be made that replicates the best WON version (1107 for HL, 1104 for OF, 1001 for BS) but can be used with NGHL or Steam in order to set a more ‘legit’ standard for runs with the ability to record continuous demos and have better load times etc. Secondly because I think it’d be useful to have a list of differences between the two official engines/versions for future reference and to help runners decide which to use by knowing the potential of each.
I’ll start off by listing some differences I’ve noticed, then others can contribute. Notes with (?) marks next to them either need explaining in further detail or are questionable.
[Engine] = Difference is based on the engine
[DLL] = Difference is based on the client/server DLL
**Half-Life (1.1.0.7 vs 6153)
**
[ul][li]Unlimited FPS in Steam, capped to 100 in WON (fps_max) [Engine][/li]
[li]Crowbar is stronger on the first hit in WON, the second hit within 1.25s will be half the damage [DLL][/li]
[li]Uncapped bunnyhop in WON, capped in Steam [DLL][/li]
[li]Quickgauss trick exclusive to Steam [DLL][/li]
[li]Demo recording uninterrupted by level transitions in Steam, interrupted in WON [Engine][/li]
[li]Switching to satchels has a longer delay in WON [DLL][/li]
[li]Soldier AI differs (example: at IHD, in Steam you can use the ARNade through the window to scare the soldier, in WON you can only use the handgrenade throw through doorway)[/li][/ul]
Other notes:
- WON DLLs are compatible with both NGHL and Steam builds.
- 501fps slowdown trick in Steam not working since February 2013, but in turn there is unlimited fps.
**Opposing Force (1.1.0.4 vs 6153)
**
[ul][li]Unlimited FPS in Steam, capped to 100 in WON (fps_max) [Engine][/li]
[li]Reduced maxspeed is slower to take effect when crouching in Steam than in WON [DLL][/li]
[li]Wrench is stronger on the first hit in WON, the second hit within 1.25s will be half the damage [DLL][/li]
[li]M249 reloading glitch exclusive to WON [DLL][/li]
[li]Uncapped bunnyhop in WON, capped in Steam [DLL][/li]
[li]Solid tripmines exclusive to WON [DLL][/li]
[li]Demo recording uninterrupted by level transitions in Steam, interrupted in WON [Engine][/li]
[li]Switching to satchels has a longer delay in WON [DLL][/li]
[li]AR grenades disappear after saving and loading in Steam, but not in WON [DLL][/li][/ul]
Other notes:
- WON DLLs are compatible with both NGHL and Steam builds.
- 501fps slowdown trick in Steam not working since February 2013, but in turn there is unlimited fps.
**Blue Shift (1.0.0.1 vs 6153)
**
[ul][li]Unlimited FPS in Steam, capped to 72 in WON (fps_single) [Engine][/li]
[li]Uncapped bunnyhop in WON, capped in Steam [DLL][/li]
[li]Demo recording uninterrupted by level transitions in Steam, interrupted in WON [Engine][/li]
[li]WON version is a standalone game that runs by itself, Steam version runs as a ‘mod’ under original Half-Life just like Opposing Force.[/li]
[li]Crowbar is stronger on the first hit in WON, the second hit within 1.25s will be half the damage [DLL][/li]
[li]Switching to satchels has a longer delay in WON [DLL][/li][/ul]
Other notes:
- WON DLLs are not compatible with either NGHL or Steam builds.
- 501fps slowdown trick in Steam not working since February 2013, but in turn there is unlimited fps.
Bunnymod note: Continuous gauss and grenade charging through transitions does not exist in any official version.