Author Topic: Counter-Strike: Condition Zero: Deleted Scenes  (Read 24819 times)

PJC

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #150 on: June 25, 2014, 14:04:18 »
Good job! I didn't spot any improvements other than what you talked about in the description.

Using the WON version, you should be able to shoot the window after the first grenade boost and then duckroll through it until the door.

Again, in the WON version (I need to download that...) there could be potential for getting speed by being shot in the back from 0:15 until 0:20.

Do you mean the original version? Pretty sure there wasn't a version released on WON since Steam came about in 2004.

OMalley

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #151 on: June 25, 2014, 18:36:08 »
Whoops, yeah, I meant the original version on the CD found here http://bit.ly/1mCsVav


EDIT: So I just encountered the weirdest glitch I've ever encountered. I was messing around on Lost Cause, played through the level, and then restarted it once I was done. However, on this second play through, when I get to the second map of the level it has all the changes from my first play through. So from this part onwards, http://youtu.be/R8adNnQoiEk?t=7m20s all enemies are dead, the box has been pushed, barrels exploded etc. That's really fucking weird...


EDIT2: Restarting the game didn't work. Restarting the level again and finishing it again didn't work. Time to reinstall I guess.
« Last Edit: June 25, 2014, 21:31:45 by OMalley »

Burgmond

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #152 on: June 26, 2014, 09:29:40 »
If anything, you've done something that I have done in HL before.  I believe you should direct your attention to the .HL1, .HL2, .HL3 files.  If I recall correctly Quad said that they store level data from previous levels.  So if anything its loading those files, hence why most stuff is dead, looted, etc.
ABH removes the need for everything.

OMalley

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #153 on: June 26, 2014, 20:17:57 »
I just reinstalled the game, it's small enough not to be a bother, and that fixed it.

On Lost Cause, I found two easy and fairly obvious time savers for a segmented run. The first tripwire you come across should be triggered to boost you across the next room. Health can be restored through the wall to your right.

Then, in the final part of the level you can use the LAW terrorist to boost to the ladder.

I was messing around with other possible boosts, but I think there is only the one armour in the game - which is necessary for a big skip right near the end (using the explosive barrel). So besides those two time savers, I think Coolkids IL route is pretty much as optimised as it gets.

OMalley

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #154 on: September 13, 2014, 04:03:17 »
Gonna bump this.

Here's a general route for Turn Crank.
https://www.youtube.com/watch?v=uhotej9h56c&feature=youtu.be
Besides better execution I'm not sure what would be much faster. There is a possible wallbang, but I can't seem to line up the shots to bring the boss from full health to zero. Are there any server commands I can use to let me see through walls, like source has wireframe stuff? If you don't take much damage in the first section, you can probably just use the suicide bomber to boost straight over the fence, rather than run over the rafters. Also, I couldn't change to the briefcase following the triggerdelay - not sure why, have done so before - that would also increase speed.

Other than that, here's just some random crap. Duckrolling was a little disappointing because if you jump whilst doing a grenade boost you still lose all speed upon landing. Alamo ones are probably useless. Lost Cause ones are worthwhile. The Wallbanging for Turn Crank is demonstrated here too.
https://www.youtube.com/watch?v=mqAWZf_qD70&feature=youtu.be

WindedCone859

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #155 on: September 13, 2014, 07:18:22 »
Duckrolling was a little disappointing because if you jump whilst doing a grenade boost you still lose all speed upon landing


Well, there is away around that if you save mid air then load it it will forget the speed removal
http://puu.sh/bx9Mx/24e977e544.webm
To me, when you load a game, you have left it.

OMalley

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #156 on: September 13, 2014, 19:46:57 »
Awesome! That will make duckrolling pop up far, far more often. I wonder if recoil also re-sets upon save/load, because that will be useful when fighting the boss in turn crank. Fully spray instead of tapping. I'll check that when I next load up the game.

Ott

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #157 on: September 17, 2015, 20:34:21 »
Has any progress been made in the past year? I'd really like to see a segmented run of this game.

OMalley

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #158 on: September 18, 2015, 19:37:11 »
I gave up after making some segments with some pretty hard and cool tricks but still being slower than Coolkid's IL run - I couldn't get the mouse-swerving movement down and wasn't really interested in perfecting it. It wasn't that insignificant either, like 25% slower on Lost Cause.

DemonStrate stopped after getting the RTA world record as far as I know.

I actually re-installed CS:CZ:DS last week thinking about picking it back up, but I work full time and am doing a Masters full time on top of that, so not much time for gaming.
I still have faint interest in returning and finishing a run, maybe over Christmas.

DemonStrate

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #159 on: January 26, 2016, 18:45:58 »
I am highly considering returning to running this (RTA at least). I'd be streaming it on my Twitch channel if I make my return. :-) I'd really like to get sub-1 hour. Also, I feel like there are more skips we haven't tried yet.
"I think we can put our differences behind us... for science, you monster."

DemonStrate

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #160 on: February 3, 2016, 19:27:36 »
Uhhh guys. Someone is remaking CZ DS for the Source engine.
http://www.moddb.com/mods/recovered-operations
"I think we can put our differences behind us... for science, you monster."

BitRain

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #161 on: February 3, 2016, 21:18:56 »
I wonder if they are going to remake this conversation too.
https://www.youtube.com/watch?v=zZip9sb-PfQ
Quote
Rama: i hope you watched long enough to see the bald guys pussy
Quote
Rama: we watched kung fu panda one time
Rama: so fucking deep

Traderain

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #162 on: February 4, 2016, 08:27:46 »
Sick. I was always hoping for a remake of this.
Spoiler (hover to show)

OMalley

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Re: Counter-Strike: Condition Zero: Deleted Scenes
« Reply #163 on: June 4, 2016, 07:45:01 »
Pretty huge news everybody. I hope this attracks more interest to the run. I'm so excited my heart is pounding! I'll let my video speak for itself:

https://youtu.be/jGXVRj39Z20