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Other Source Games and Mods / Re: Team Fortress 2: Engineer Tutorial TAS
« Last post by donnaken15 on August 16, 2017, 11:31:42 »
Hey, nice idea! I really like it since this is really different then the ususal stuff nowadays but I would recommend recording demos and using the built-in demo smoother to smooth the demos so the view is not so jumpy. As BitRain said this is probably rather a TSA but if you have some actual TAS tools for TF2 please share. Otherwise please continue what you do and keep being awesome! Cheers! :D

I did record a demo of it, although I didn't use a demo smoother which, I guess I'll admit, I do see some of my demos look a little laggy.
General / Re: Portal 1 Build from October 10, 2007
« Last post by mike on August 16, 2017, 08:59:19 »

But yeah, 3420 was uploaded by avetixz, you should probably ask him.
General / Re: Portal 1 Build from October 10, 2007
« Last post by TheProJamer on August 13, 2017, 18:34:17 »
mike has the build (3285), but you're probably better off using the build after that (3420). They offer the same differences to 5135, except 3285 is a lot more broken (in a bad way).
HL2 Episode One / Re: HL2:EP1 New Engine Rerun
« Last post by TheProJamer on August 13, 2017, 18:31:53 »
It's true that prop clipping and save deletion take away a lot of the novelty of runs like DWaHMoV. But at the same time, it also offers much more interesting routes for skipping sections of the game.
I think that the run being "Inbounds" doesn't necessarily help the problems you're mentioning very much, because it's still possible to do both glitches to skip parts of the game. There is indeed a no propclip and no save deletion category for Half-Life 2 on, however.
The main thing that's important to understand is that making segmented runs takes a lot of time and effort, especially for a game the length of Half-Life 2. A segmented run like what you're describing is unlikely to happen, since most runners who are willing to put in the effort to make one would probably like to reduce the time spent making the run so they don't have to spend time grinding on a usually daily basis for almost 2 years, like what happened with DWaHMoV. TASing takes even more time and effort, so it's unlikely to happen that way either.
SourceRuns doesn't decide as an organisation what to make runs of based on what people want to see; rather, the runners decide what they feel like working on at any given time and if any result of this meets SourceRuns standards, it gets uploaded.
Introduce Yourself! / Introduction, again.
« Last post by OliviaPi on August 3, 2017, 13:16:09 »
Hi all! I'm OliviaPi, a Swedish transgender girl with a love for speedrunning. I've ran Portal glitchless on and off for about two years, and I recently started doing some inbounds aswell.

I used to be a member of this forum a while ago, under a different name, but I was immature and not very self aware. I've been wanting to post this here for a while, but I wanted to make a good first impression under a different name and I didn't feel confident in myself.

Didn't mean to make this a sob story or anything, sooo...yeah! I stream sometimes at, come check me out! My current PB is 17:37 :)
General / Portal 1 Build from October 10, 2007
« Last post by Spin the pig! on August 3, 2017, 01:02:17 »
Hello, this is my first forum I am posting, and I need to ask a question. Can anyone send me a link of the first Orange Box build of Portal? Also, I found a video from December 2007 and it shows ABH in Portal and I am wondering if this is the first video to have ABH in.
HL2 Episode One / Re: HL2:EP1 New Engine Rerun
« Last post by zdoroviy_antony on July 30, 2017, 13:37:15 »
I think using prop clipping/save delete or other new tricks make 2 different categories for speedruning and it is can be intresting to do half-life 2 episode one new engine inbounds run. The only reason, that can make it not intresting, that episode one have more cutscenes and fights, unscippable without prop clip and timesave from hl2ep1dq can be not very much even with ABH. I'm sure that more people thought about that. So will SourceRuns do it? Or also hl2ep2 and hl2 old engine inbounds runs?
Just for me, playing with prop clips, make you feeling like it isn't legend half-life 2, like it was in old runs, even in dwahmov.
So, think about it, somebody.
>>> Click to watch. <<<

Total time: 1:07.59
General / Re: GoldSrc Package 2.1
« Last post by mike on July 25, 2017, 09:51:36 »
I imagine you'd be more than welcome to start seeding your own torrent, but the trouble is a torrent can only stay up if several people can continue seeding it, and I don't know if anyone really wants to. also you don't need to quote the entire post  ???
General / Re: GoldSrc Package 2.1
« Last post by Pixel on July 23, 2017, 06:15:37 »

GoldSrc Package

The purpose of this is to create an all-in-one package which contains the essential files needed to get started running GoldSrc games/mods. It's basically the GoldSrc equivalent to the Source Unpack.

It is based on the 4554 client because this is currently the most optimal when used in conjunction with YaLTeR's Bunnymod XT.

Client Info:

Protocol version 48
Exe version (valve)
Exe build: 16:05:41 Jun 15 2009 (4554)

Games/Mods Included:
  • Half-Life - Original, unmodded Half-Life
  • Opposing Force - Original, unmodded Opposing force
  • Blue Shift - Original, unmodded Blue Shift
  • Half-Life (WON) - Mod containing client and server DLL files from the (pre-Steam/WON) version of Half-Life; replicates version for use on a stable engine, with compulsory variables added for legitimacy
  • Opposing Force (WON) - Mod containing client and server DLL files from the (pre-Steam/WON) version of Opposing Force; replicates version for use on a stable engine, with compulsory variables added for legitimacy
  • Gunman Chronicles - Original Gunman Chronicles with the community-made Steam patch and Lesterre's city2a HUD fix
NOTE: You need to own Half-Life, Opposing Force and Blue Shift on Steam in order to play those games.

Tools Included:
  • Bunnymod XT - Cross-platform external injection software, provides additional speedrun-related features such as in-game timer, speed info, etc.
  • RInput - External injection that fixes some mouse issues
Download (latest)

Download (1.34)


Simply extract the 'GoldSrc Package' folder anywhere on your hard drive (for example "C:\Games\GoldSrc Package") using a program like WinRAR, then use the .bat files to launch whichever game/mod you want to play.

Please leave any feedback/suggestions you may have in this thread.


- v1.1
  • Added missing WONDLL.dll to 'Half-Life' directory
  • Fixed download link access issue
- v1.2
  • Added missing models to Opposing Force WON
- v1.3
  • Removed userconfig.cfg from valve_WON and gearbox_WON (replaced with WON.cfg to keep compulsory variables out of the way)
  • Added autoexec.cfg to valve_WON and gearbox_WON (containing 'exec WON.cfg' to execute compulsory variables on game launch)
  • Added 'clockwindow 0' to WON.cfg as a compulsory variable (wasn't present in original engine)
  • Updated BunnymodXT.dll to latest version (Aug-18-2015)
- v1.31
  • Removed 'clockwindow 0' from WON.cfg (not necessary as it no longer has any effect)
  • Added Visual C++ Redistributable (x86) installer in case of missing DLL errors when launching BXT
  • Added a line on how to install the package in README.txt
- v1.32
  • Updated BunnymodXT.dll to latest version (Feb-13-2016)
  • Added "Check for updates" shortcut that points to BXT releases page
  • Shortened download link through in order to view click count statistics
- v1.33
  • Updated BunnymodXT.dll to latest version (Sep-4-2016)
- v2
  • Changed client version to 4554 (Jun-15-2009)
  • Removed 'sound' folder from valve_WON
- v2.1
  • Updated BunnymodXT.dll to latest version (May-31-2017)
  • Removed 'demo' maps from Gunman Chronicles
  • Added 'clockwindow 0' to WON.cfg to replicate WON client
  • Updated BXT Wiki link in README.txt
  • Altered fps_max value in WON.cfg to 100 due to pre-fps fix

Everything is good but, on google drive it takes a shit ton of time to download... Why not use torrent or something
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