Author Topic: GoldSrc Package 2.1  (Read 23118 times)

RIGGI

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Re: GoldSrc Package 1.33
« Reply #30 on: January 14, 2017, 18:51:12 »
Hi there, I wanted to ask something.

Does this work with the non-steam version? If not, is there any version that works with non-steam Half Life? Because I don't have moneys to buy Half life in steam.

˙executλble

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Re: GoldSrc Package 1.33
« Reply #31 on: January 15, 2017, 23:43:37 »
You can use NGHL if you set it up like explained here:
https://www.speedrun.com/hl1/guide/w9ud7
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RIGGI

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Re: GoldSrc Package 1.33
« Reply #32 on: January 16, 2017, 17:02:15 »
It says "Invalid Guide"

YaLTeR

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Re: GoldSrc Package 1.33
« Reply #33 on: January 17, 2017, 11:23:00 »
Thanks mr griffin

New link: https://www.speedrun.com/hl1/guide/af6k2

PJC

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Re: GoldSrc Package 2
« Reply #34 on: April 6, 2017, 08:42:32 »
v2 is out:

The package is now running on build 4554 from June 15th 2009 due to an ability to maintain gauss charges when loading saves on this version; this trick is legit to use as it also works in the original WON client/s. It also has D3D which could be useful for anyone using NGHL previously for that reason. A downside to this version is that "extra" saves do not exist, for example you won't be able to use "load quick01", so if you wish to continue using this you should stick with 1.33 (I've left a link to that version in the OP for this reason).
« Last Edit: April 6, 2017, 08:46:17 by PJC »

PJC

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Re: GoldSrc Package 2.1
« Reply #35 on: June 10, 2017, 07:02:55 »
2.1:

Updated to latest BXT, removed demo maps from Gunman Chronicles so the map order now replicates the original released game, added clockwindow 0 to WON.cfg since it actually makes a difference in the 4554 client and updated the BXT Wiki link in the package's README.txt due to it being moved to the BXT GitHub.

Also updated the latest Steam package to include the latest BXT so that it can be used to submit legit leaderboard runs, hence the new 1.34 version labelling.

EDIT: Forgot to mention that 2.1 also has it's fps_max value changed to 100 in WON.cfg due to the fps fix not existing there.
« Last Edit: June 11, 2017, 06:48:06 by PJC »

stargame25

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Re: GoldSrc Package 2.1
« Reply #36 on: June 23, 2017, 16:38:13 »
I wonder, why scripts not working in WON version (even WON version scripts)
https://wiki.sourceruns.org/wiki/Half-Life_Scripts/WON this

YaLTeR

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Re: GoldSrc Package 2.1
« Reply #37 on: June 24, 2017, 00:25:50 »
You are replying in the GoldSrc Package thread, so I'm assuming you're using the package and not the actual WON client. Scripts typically depend on the engine features, and since the GoldSrc Package runs on a much newer GoldSource engine, some of the WON features necessary for these scripts are not present.

njmdin05

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Re: GoldSrc Package 2.1
« Reply #38 on: June 28, 2017, 22:51:02 »
how to bunnyhop now in goldsrc package 2.1 won steam
scripts bhop dosen't work now

YaLTeR

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Re: GoldSrc Package 2.1
« Reply #39 on: June 29, 2017, 01:40:26 »
bind mwheeldown +jump

njmdin05

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Re: GoldSrc Package 2.1
« Reply #40 on: July 3, 2017, 07:47:12 »
I wan't Script Autobhop like alias bh1 "+jump;alias bh@ bh2;special"

YaLTeR

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Re: GoldSrc Package 2.1
« Reply #41 on: July 3, 2017, 11:59:06 »
bxt_autojump 1

badbad

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Re: GoldSrc Package 2.1
« Reply #42 on: July 18, 2017, 17:17:02 »
Windows Defender detects the Injector.exe file in BunnymodXT as a Trojan Rundas.b. I assume that this is a false positive due to same way that the injection works, but I would appreciate more information about what is going on.

YaLTeR

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Re: GoldSrc Package 2.1
« Reply #43 on: July 18, 2017, 23:39:16 »
It's probably a false positive, the injector hasn't changed in ages and it wasn't detected before. I also heard other reports of it getting flagged recently.

Pixel

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Re: GoldSrc Package 2.1
« Reply #44 on: July 23, 2017, 06:15:37 »


GoldSrc Package


The purpose of this is to create an all-in-one package which contains the essential files needed to get started running GoldSrc games/mods. It's basically the GoldSrc equivalent to the Source Unpack.

It is based on the 4554 client because this is currently the most optimal when used in conjunction with YaLTeR's Bunnymod XT.

Client Info:

Protocol version 48
Exe version 1.1.2.1 (valve)
Exe build: 16:05:41 Jun 15 2009 (4554)

Games/Mods Included:
  • Half-Life - Original, unmodded Half-Life
  • Opposing Force - Original, unmodded Opposing force
  • Blue Shift - Original, unmodded Blue Shift
  • Half-Life (WON) - Mod containing client and server DLL files from the 1.1.0.7 (pre-Steam/WON) version of Half-Life; replicates version for use on a stable engine, with compulsory variables added for legitimacy
  • Opposing Force (WON) - Mod containing client and server DLL files from the 1.1.0.4 (pre-Steam/WON) version of Opposing Force; replicates version for use on a stable engine, with compulsory variables added for legitimacy
  • Gunman Chronicles - Original Gunman Chronicles with the community-made Steam patch and Lesterre's city2a HUD fix
NOTE: You need to own Half-Life, Opposing Force and Blue Shift on Steam in order to play those games.

Tools Included:
  • Bunnymod XT - Cross-platform external injection software, provides additional speedrun-related features such as in-game timer, speed info, etc.
  • RInput - External injection that fixes some mouse issues
Download (latest)

Download (1.34)

Installation/Usage:

Simply extract the 'GoldSrc Package' folder anywhere on your hard drive (for example "C:\Games\GoldSrc Package") using a program like WinRAR, then use the .bat files to launch whichever game/mod you want to play.



Please leave any feedback/suggestions you may have in this thread.

Changelog:

- v1.1
  • Added missing WONDLL.dll to 'Half-Life' directory
  • Fixed download link access issue
- v1.2
  • Added missing models to Opposing Force WON
- v1.3
  • Removed userconfig.cfg from valve_WON and gearbox_WON (replaced with WON.cfg to keep compulsory variables out of the way)
  • Added autoexec.cfg to valve_WON and gearbox_WON (containing 'exec WON.cfg' to execute compulsory variables on game launch)
  • Added 'clockwindow 0' to WON.cfg as a compulsory variable (wasn't present in original engine)
  • Updated BunnymodXT.dll to latest version (Aug-18-2015)
- v1.31
  • Removed 'clockwindow 0' from WON.cfg (not necessary as it no longer has any effect)
  • Added Visual C++ Redistributable (x86) installer in case of missing DLL errors when launching BXT
  • Added a line on how to install the package in README.txt
- v1.32
  • Updated BunnymodXT.dll to latest version (Feb-13-2016)
  • Added "Check for updates" shortcut that points to BXT releases page
  • Shortened download link through bit.ly in order to view click count statistics
- v1.33
  • Updated BunnymodXT.dll to latest version (Sep-4-2016)
- v2
  • Changed client version to 4554 (Jun-15-2009)
  • Removed 'sound' folder from valve_WON
- v2.1
  • Updated BunnymodXT.dll to latest version (May-31-2017)
  • Removed 'demo' maps from Gunman Chronicles
  • Added 'clockwindow 0' to WON.cfg to replicate WON client
  • Updated BXT Wiki link in README.txt
  • Altered fps_max value in WON.cfg to 100 due to pre-fps fix

Everything is good but, on google drive it takes a shit ton of time to download... Why not use torrent or something