Author Topic: HL2:EP1 New Engine Rerun  (Read 2921 times)

ThatAwkwardGamer

  • New Member
  • *
  • Posts: 3
  • Karma: +1/-0
Re: HL2:EP1 New Engine Rerun
« Reply #15 on: May 17, 2015, 17:19:27 »
Hi there, I would love to help. I know that you already said that there are enough runners, but I feel that even doing 1 segment will help me get established here in the SourceRuns community. I am a good speedrunner and know most of the tricks. I do have a Skype if needed. Thanks!

Paperboat

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +16/-0
    • Twitch
Re: HL2:EP1 New Engine Rerun
« Reply #16 on: May 19, 2015, 09:21:05 »
hey awkwardgamer, check your pms
XCOM Segmented Timesheet: http://goo.gl/BWDqbC

Baraka552

  • New Member
  • *
  • Posts: 1
  • Karma: +0/-0
Re: HL2:EP1 New Engine Rerun
« Reply #17 on: August 13, 2015, 16:31:06 »
So you're restarting EP1 with an ABH? I have a possible segment for you.
https://www.youtube.com/watch?v=BvBaHuA9oe4


And yes, I'm a total newfag so please, don't crap so much if that's too noobic or already done like this.
« Last Edit: August 13, 2015, 16:52:33 by Baraka552 »

Centaur1um

  • SourceRuns Admin
  • Spammer Member
  • *****
  • Posts: 1091
  • Karma: +121/-0
  • Don't rock the boat.
Re: HL2:EP1 New Engine Rerun
« Reply #18 on: August 13, 2015, 17:07:45 »
That's a pretty old strat, but don't feel discouraged to keep practicing and looking for new routes!
[1:46:19 PM] WindedCone: ill call 9/11 on you

chinese_soup

  • New Member
  • *
  • Posts: 20
  • Karma: +15/-0
  • wanna play ag?
Re: HL2:EP1 New Engine Rerun
« Reply #19 on: August 13, 2015, 20:14:38 »
Ah, I remember when I uploaded a similar video. :–)
Time flies by fast.
Signatures are displayed at the bottom of each post or personal message. BBCode and smileys may be used in your signature.

Paperboat

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +16/-0
    • Twitch
Re: HL2:EP1 New Engine Rerun
« Reply #20 on: October 19, 2015, 16:45:36 »
Hey so this run is still around.


We've finished citadel_01, 02, 02b and 03 since I last posted with 18.36, 55.95, 59.73, and 242.43 seconds saved respectively. Currently 12 minutes 32.265 seconds ahead of EP1DQ and 5/14 maps completed.


Timesheet link again: https://docs.google.com/spreadsheets/d/1vFiOQSwciqSK3dAW_1NhLXC04XOX3fwNzSHHR-6BxzY/edit?usp=sharing
XCOM Segmented Timesheet: http://goo.gl/BWDqbC

Centaur1um

  • SourceRuns Admin
  • Spammer Member
  • *****
  • Posts: 1091
  • Karma: +121/-0
  • Don't rock the boat.
Re: HL2:EP1 New Engine Rerun
« Reply #21 on: October 26, 2015, 15:53:25 »
Wow, christ. That's amazing.
[1:46:19 PM] WindedCone: ill call 9/11 on you

TheProJamer

  • New Member
  • *
  • Posts: 35
  • Karma: +4/-0
Re: HL2:EP1 New Engine Rerun
« Reply #22 on: April 16, 2017, 06:25:51 »
Can't tell if this run has been dead for a year or if they just can't be bothered to put the active spreadsheet in the description of the trailer
Quote
[7:41 AM] Centaurium: True but
[7:41 AM] Centaurium: What's more important
[7:41 AM] Centaurium: Living
[7:41 AM] Centaurium: Or livng
[7:41 AM] Centaurium: Text and drive, kiddos

Paperboat

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +16/-0
    • Twitch
Re: HL2:EP1 New Engine Rerun
« Reply #23 on: June 16, 2017, 03:06:13 »
Quick update: We've just overcome a major roadblock and are making progress again. This run will happen. I promise. The previous spreadsheet link is still good for anyone following our progress.
XCOM Segmented Timesheet: http://goo.gl/BWDqbC

zdoroviy_antony

  • New Member
  • *
  • Posts: 1
  • Karma: +0/-0
Re: HL2:EP1 New Engine Rerun
« Reply #24 on: July 30, 2017, 13:37:15 »
I think using prop clipping/save delete or other new tricks make 2 different categories for speedruning and it is can be intresting to do half-life 2 episode one new engine inbounds run. The only reason, that can make it not intresting, that episode one have more cutscenes and fights, unscippable without prop clip and timesave from hl2ep1dq can be not very much even with ABH. I'm sure that more people thought about that. So will SourceRuns do it? Or also hl2ep2 and hl2 old engine inbounds runs?
Just for me, playing with prop clips, make you feeling like it isn't legend half-life 2, like it was in old runs, even in dwahmov.
So, think about it, somebody.
« Last Edit: July 30, 2017, 13:41:26 by zdoroviy_antony »

TheProJamer

  • New Member
  • *
  • Posts: 35
  • Karma: +4/-0
Re: HL2:EP1 New Engine Rerun
« Reply #25 on: August 13, 2017, 18:31:53 »
It's true that prop clipping and save deletion take away a lot of the novelty of runs like DWaHMoV. But at the same time, it also offers much more interesting routes for skipping sections of the game.
I think that the run being "Inbounds" doesn't necessarily help the problems you're mentioning very much, because it's still possible to do both glitches to skip parts of the game. There is indeed a no propclip and no save deletion category for Half-Life 2 on speedrun.com, however.
The main thing that's important to understand is that making segmented runs takes a lot of time and effort, especially for a game the length of Half-Life 2. A segmented run like what you're describing is unlikely to happen, since most runners who are willing to put in the effort to make one would probably like to reduce the time spent making the run so they don't have to spend time grinding on a usually daily basis for almost 2 years, like what happened with DWaHMoV. TASing takes even more time and effort, so it's unlikely to happen that way either.
SourceRuns doesn't decide as an organisation what to make runs of based on what people want to see; rather, the runners decide what they feel like working on at any given time and if any result of this meets SourceRuns standards, it gets uploaded.
Quote
[7:41 AM] Centaurium: True but
[7:41 AM] Centaurium: What's more important
[7:41 AM] Centaurium: Living
[7:41 AM] Centaurium: Or livng
[7:41 AM] Centaurium: Text and drive, kiddos