It's been a while since the last update. So here is what happened:
On September 4 we completely finished the route and were ready to begin doing segments.
We decided to use the latest Steam version (6513 build), because we had no need to use "special" command (for looping scripts, such as duckroll).
The amount of save warping in the run is going to be huge. There are only a few maps that we will have to do all manually (not counting the early game start), such as c1a1c.
By the 27th of September we had done "Anomalous Materials" and "Unforeseen Consequences" up until c1a1c, the chapter's last map we had to do with no warping. This is where the run died for ~2 months.
One of the reasons is that there were a few other projects I had to work on (SourceRuns boat video, new ytp). So, I was focused on them and didn't control the process of the run.
On December 8th we finally finished c1a1c and managed to do it faster than HL21, even with bhopcap! This was a big morale rise, and the progress of the run continued.
As today, we had finished "Office Complex" and "We've Got Hostiles". A little spoiler: the last one (c1a3 map) is done in only 2.446 seconds!
So, we are happy to continue working on the run!