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Other GoldSRC Games and Mods / They Hunger Episode 1 unfinished TAS
« Last post by khanghugo on June 21, 2017, 08:33:07 »
I started this project in late May - early June but I rarely work hard on the project, the average time I spent every day was about 30 minutes per day. But now here we are. This is an unfinished full game TAS (map they2 to they7), made with BunnymodXT's TAS feature. Enjoy it!

https://youtu.be/q5E58clp13E

Information:
- Timesheet: https://docs.google.com/spreadsheets/d/1JRIlwEJpTMlh1_rc1NIhntCRpH8Z4vYWwHZw9T5uKEQ/edit?usp=sharing
- The TAS was made in 250 FPS (http://www.speedrun.com/they_hunger rule)
- It was made on this version of They Hunger (http://www.moddb.com/mods/they-hunger/downloads/they-hunger-1-2-and-3) running on latest Half Life Steam version
- The TAS was split into two segments
- Download (Script, demos, segment file): https://drive.google.com/open?id=0B5SZhJ0BXMWReWZMTTF2YWZOREE
- The commentary, timer are added in the script file, you can use some text reader programs to see it
- This is what I can do, if you can improve it, just do it
- Special thanks to arianon and quadrazid for the previous segmented runs
- I will edit and add more information

I Dont know if I should draw up a plan of doing the rest of it but i think i should stop heer. maybe one day i will do it  :100: :fire: :ok:
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Half-Life / Re: Half-Life segmented rerun
« Last post by khanghugo on June 21, 2017, 07:59:10 »
good luck then

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Half-Life / Re: Half-Life segmented rerun
« Last post by shar on June 19, 2017, 12:38:56 »
Brief update, just to show what we're working on.

Currently we're stuck on c3a2d - the last Lambda Core map (right before Xen). There is a very difficult segment going: ultra precise and random NPC abuse with barney by throwing a nade in a such a perfect spot while ground-strafing, praying to RNG so barney will react like we need and at the same time grabbing all the necessary weapons (which are in two different rooms), doing a gauss charge for a quickgauss shot, making a good prestrafe with a jump into the silo door to fit it perfectly! And everything has to be in one sitting, because if we saveload, the NPC abuse won't work!

The next segment is also unpromising and I suspect we will get stuck on it too. But hopefully soon we will be done with those ones, and will start out with Xen.
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HL2 Episode One / Re: HL2:EP1 New Engine Rerun
« Last post by Paperboat on June 16, 2017, 03:06:13 »
Quick update: We've just overcome a major roadblock and are making progress again. This run will happen. I promise. The previous spreadsheet link is still good for anyone following our progress.
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Other GoldSRC Games and Mods / They Hunger door skip with 1 grenade
« Last post by khanghugo on June 15, 2017, 22:45:10 »
Here is the tutorial: https://youtu.be/YwH1Bh89EV0 (pay attention to the pitch)
We can do it in the area of the door way and with 40-60 pitch
It's not a strat, it's a trick. It's not very useful in speedrun but im just gonna post it anyway
I dont know really much about this trick but i think if we can throw the grenade at this height (the height of the grenade)
then we can blow up the door. One more fact, if you use "god" then the door cant be blown up???? I think we need to take some damage to blow it up or maybe something else
I try to do it with TAS tool in some random spots which are not near the door way but it seems like impossible, maybe i suck
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General / Re: GoldSrc Package 2.1
« Last post by PJC on June 10, 2017, 07:02:55 »
2.1:

Updated to latest BXT, removed demo maps from Gunman Chronicles so the map order now replicates the original released game, added clockwindow 0 to WON.cfg since it actually makes a difference in the 4554 client and updated the BXT Wiki link in the package's README.txt due to it being moved to the BXT GitHub.

Also updated the latest Steam package to include the latest BXT so that it can be used to submit legit leaderboard runs, hence the new 1.34 version labelling.

EDIT: Forgot to mention that 2.1 also has it's fps_max value changed to 100 in WON.cfg due to the fps fix not existing there.
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Off-Topic / Re: How do I walk?
« Last post by Traderain on June 9, 2017, 11:04:56 »
Put a 50kg weight in a bag and put it on. You will walk in zigzag.
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Off-Topic / How do I walk?
« Last post by khanghugo on June 8, 2017, 23:22:22 »
I've spent a long time in Half-Life now on jumping around. Now I don't know how to walk properly anymore.
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Other GoldSRC Games and Mods / Re: They Hunger speedrun in 4:47
« Last post by losi on June 8, 2017, 19:47:31 »
ok youre right that does seem to work really well :)
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Introduce Yourself! / Re: Hi and immediatly a problem with hl1
« Last post by khanghugo on June 6, 2017, 22:58:35 »
First dont try to copy anything from the half life steam game into the goldsrc package and dont do the same with goldsrc package but your config, maps, models are exception. Secondly,since you dont tell us where the trouble comes from so try to verify your game through the steam if you get trouble from half life steam, reinstall goldsrc package if you get trouble from it
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