# Half-Life Source

**URL:** https://forums.sourceruns.org/c/other-source-games-and-mods/half-life-source/28.md

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## [About the Half-Life Source category](https://forums.sourceruns.org/t/about-the-half-life-source-category/1213)

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**Author:** [@system](https://forums.sourceruns.org/u/system)\
**Replies:** 0\
**Last updated:** [March 8, 2018, 10:00am UTC](https://forums.sourceruns.org/t/about-the-half-life-source-category/1213 "2018-03-08T10:00:26Z")

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## [Half life source have vac?](https://forums.sourceruns.org/t/half-life-source-have-vac/3724)

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**Author:** [@BenjaYTn](https://forums.sourceruns.org/u/BenjaYTn)\
**Replies:** 1\
**Last updated:** [October 18, 2020, 7:57pm UTC](https://forums.sourceruns.org/t/half-life-source-have-vac/3724 "2020-10-18T19:57:52Z")

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i want to use spt in hls for diversion (not speedrunning or something), i can have vac for that? (maybe stupid question)

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## [Half Life: Source Segmented Speedrun](https://forums.sourceruns.org/t/half-life-source-segmented-speedrun/2877)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 7\
**Last updated:** [January 8, 2018, 8:42am UTC](https://forums.sourceruns.org/t/half-life-source-segmented-speedrun/2877 "2018-01-08T08:42:38Z")

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Featuring: YaLTeR, Griffin, nin\_talal, Nan0kub, KELLZ, BitRain. It was planned ages ago but never executed because Episode 2 was more interesting but we found an ANCIENT version of HL: Source full of great exploits an…

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## [Train Skip](https://forums.sourceruns.org/t/train-skip/2867)

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**Author:** [@zetadezorro](https://forums.sourceruns.org/u/zetadezorro)\
**Replies:** 1\
**Last updated:** [May 29, 2016, 3:07pm UTC](https://forums.sourceruns.org/t/train-skip/2867 "2016-05-29T15:07:38Z")

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This came to my mind after watching bitrain’s post about the warp glitch. Don’t know if someone already found this.

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## [Vertical Object Boosting](https://forums.sourceruns.org/t/vertical-object-boosting/2736)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 2\
**Last updated:** [September 26, 2015, 5:18pm UTC](https://forums.sourceruns.org/t/vertical-object-boosting/2736 "2015-09-26T17:18:33Z")

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Anyone got any demos or videos or anything related to Vertical Object Boosting? I’ve been told how it works but I haven’t got it to work even once.

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## [BitRain made a video demonstrating savebuffering](https://forums.sourceruns.org/t/bitrain-made-a-video-demonstrating-savebuffering/2689)

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**Author:** [@Margen67](https://forums.sourceruns.org/u/Margen67)\
**Replies:** 2\
**Last updated:** [September 20, 2015, 8:30am UTC](https://forums.sourceruns.org/t/bitrain-made-a-video-demonstrating-savebuffering/2689 "2015-09-20T08:30:09Z")

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https://youtu.be/d-RXfbdckAU Since HL:S uses Old Engine Triggerdelay works too. https://youtu.be/Epx7pmDBctk?t=10m35s

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## [Squid jump?](https://forums.sourceruns.org/t/squid-jump/1668)

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**Author:** [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Replies:** 22\
**Last updated:** [May 19, 2014, 1:26pm UTC](https://forums.sourceruns.org/t/squid-jump/1668 "2014-05-19T13:26:50Z")

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Might be useful.http://www.xfire.com/video/13b25a/Ignore the background music, must of gotten uploaded too when I was recording. \[REDACTED CRINGE\]

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## [Route question](https://forums.sourceruns.org/t/route-question/2298)

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**Author:** [@oppo0990](https://forums.sourceruns.org/u/oppo0990)\
**Replies:** 6\
**Last updated:** [March 3, 2014, 4:09pm UTC](https://forums.sourceruns.org/t/route-question/2298 "2014-03-03T16:09:33Z")

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Would anyone be kind enough to direct me to a text file or a video describing the route to speed run HL1? Thanks!

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## [What do I need to start learning HL1. ](https://forums.sourceruns.org/t/what-do-i-need-to-start-learning-hl1/2299)

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**Author:** [@nootelley](https://forums.sourceruns.org/u/nootelley)\
**Replies:** 6\
**Last updated:** [February 7, 2014, 3:46pm UTC](https://forums.sourceruns.org/t/what-do-i-need-to-start-learning-hl1/2299 "2014-02-07T15:46:51Z")

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I’ve been watching www.twitch.tv/cirno\_tv run Half Life 1, and it looks like a lot of fun. He says he uses a separate client and I’m curious about that, I have the game on Steam but do I need to rebuy the game on said cl…

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## [Phase 1 ](https://forums.sourceruns.org/t/phase-1/1716)

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**Author:** [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Replies:** 68\
**Last updated:** [October 8, 2012, 1:40pm UTC](https://forums.sourceruns.org/t/phase-1/1716 "2012-10-08T13:40:33Z")

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I think it’s about time we got started on Phase 1. We all seem to have some good routes, and it would help us get HL:S finished faster if we got started now. So who’s up for it? Anyone and everyone is welcome to join. …

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## [The Teleporter that Takes you to Xen](https://forums.sourceruns.org/t/the-teleporter-that-takes-you-to-xen/1703)

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**Author:** [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Replies:** 62\
**Last updated:** [March 11, 2012, 6:09pm UTC](https://forums.sourceruns.org/t/the-teleporter-that-takes-you-to-xen/1703 "2012-03-11T18:09:04Z")

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Everyone who’s seen SW’s amazing run of HL will note that he takes the teleporter early by throwing a snark into the teleporter first to put it on cool down so it can’t kill him when he goes in. I swear I’ve managed to g…

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## [Hazard Course](https://forums.sourceruns.org/t/hazard-course/1765)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 8\
**Last updated:** [January 27, 2012, 1:10am UTC](https://forums.sourceruns.org/t/hazard-course/1765 "2012-01-27T01:10:43Z")

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Should we do Hazard Course speedrun? I know there is alot of them in HL1, but this would be in HL:S. lol

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## [This memory could not be "read". (FIXES)](https://forums.sourceruns.org/t/this-memory-could-not-be-read-fixes/1685)

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**Author:** [@DaleLewill](https://forums.sourceruns.org/u/DaleLewill)\
**Replies:** 39\
**Last updated:** [December 12, 2010, 6:19pm UTC](https://forums.sourceruns.org/t/this-memory-could-not-be-read-fixes/1685 "2010-12-12T18:19:51Z")

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It turns out the “demoheader.tmp” file is totally missing from it. What I did was, having half-life deathmatch source installed, copied to both and (It may only have to go in one of the two above, but I put it into…

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## [Ep2 vs. HL:S](https://forums.sourceruns.org/t/ep2-vs-hl-s/1743)

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**Author:** [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Replies:** 42\
**Last updated:** [August 2, 2010, 10:38am UTC](https://forums.sourceruns.org/t/ep2-vs-hl-s/1743 "2010-08-02T10:38:12Z")

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Inex and I were talking today, and he says we should just go ahead and start running HL:S seeing as how this update fucked us up pretty bad. I’m all for it, what do you guys think?

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## [Third Person](https://forums.sourceruns.org/t/third-person/1717)

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**Author:** [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Replies:** 6\
**Last updated:** [July 18, 2010, 5:39pm UTC](https://forums.sourceruns.org/t/third-person/1717 "2010-07-18T17:39:28Z")

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There is a Gordon model which you can watch jump around in the third person! :smiley: I especially enjoy this because it kinda looks a bit realistic when bunnyhopping around. The only part which I don’t like is when yo…

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## [Source Nade Jumps](https://forums.sourceruns.org/t/source-nade-jumps/1678)

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**Author:** [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Replies:** 43\
**Last updated:** [July 12, 2010, 12:17pm UTC](https://forums.sourceruns.org/t/source-nade-jumps/1678 "2010-07-12T12:17:48Z")

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http://www.youtube.com/watch?v=LPZoFbWMnAQInspired by the spider man himself. (Spider Waffle)Both nade jumps save hella time.

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## [Half Life 1 Previous Speedruns](https://forums.sourceruns.org/t/half-life-1-previous-speedruns/1692)

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**Author:** [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Replies:** 4\
**Last updated:** [March 12, 2010, 10:05pm UTC](https://forums.sourceruns.org/t/half-life-1-previous-speedruns/1692 "2010-03-12T22:05:06Z")

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It’s worth watching the previous Half Life 1 speedruns as the tricks that are done in them could help us in Source. Also if you haven’t watched Waffle’s yet then DO IT NAO! :smiley:

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## [Half-Life Source](https://forums.sourceruns.org/t/half-life-source/1662)

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**Author:** [@DemonStrate](https://forums.sourceruns.org/u/DemonStrate)\
**Replies:** 1\
**Last updated:** [July 31, 2009, 10:42pm UTC](https://forums.sourceruns.org/t/half-life-source/1662 "2009-07-31T22:42:00Z")

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I’m just posting this link so that if anyone looks here for Half-Life Source stuff, since we did work on a run a while ago. I just found this thread recently.http://forum.xcpus.com/pc-gaming/15544-hal…e-glitches.html
