# λ Half-Life

**URL:** https://forums.sourceruns.org/c/half-life/14.md?page=4

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**Page:** 5

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## [Defining GoldSRC Segmented Speedrun Category Standards and Rules](https://forums.sourceruns.org/t/defining-goldsrc-segmented-speedrun-category-standards-and-rules/2632)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 28\
**Last updated:** [July 11, 2015, 8:17pm UTC](https://forums.sourceruns.org/t/defining-goldsrc-segmented-speedrun-category-standards-and-rules/2632 "2015-07-11T20:17:34Z")

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Through many years of GoldSRC speedrunning, the scripted segmented run category has developed in such a way that it’s difficult to distinguish those speedruns between a proper human run and a TAS. In order to avoid going…

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## [New speedrunner](https://forums.sourceruns.org/t/new-speedrunner/2663)

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**Author:** [@Rocket117](https://forums.sourceruns.org/u/Rocket117)\
**Replies:** 2\
**Last updated:** [July 8, 2015, 8:33am UTC](https://forums.sourceruns.org/t/new-speedrunner/2663 "2015-07-08T08:33:26Z")

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\[image\]Link \[image\]Delete --I’ve also posted this exactly as it looks somewhere else, but it didn’t seem to be getting any traction– Hello, I am Rocket117. I’ve finally begun attempting to single-segment run Half-lif…

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## [NGHL Slow Motion](https://forums.sourceruns.org/t/nghl-slow-motion/3075)

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**Author:** [@JamieOnUbuntu](https://forums.sourceruns.org/u/JamieOnUbuntu)\
**Replies:** 3\
**Last updated:** [June 24, 2015, 2:16pm UTC](https://forums.sourceruns.org/t/nghl-slow-motion/3075 "2015-06-24T14:16:34Z")

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## [Help with script please~](https://forums.sourceruns.org/t/help-with-script-please/2657)

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**Author:** [@cutewaifu](https://forums.sourceruns.org/u/cutewaifu)\
**Replies:** 2\
**Last updated:** [June 23, 2015, 2:16pm UTC](https://forums.sourceruns.org/t/help-with-script-please/2657 "2015-06-23T14:16:58Z")

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looks like i can’t use alias command~ (pic related) i’m using bunnymod pro, steam. i don’t want to use nghl script: alias +bh1 "alias name bhop;bhop" alias -bh1 "alias name" alias bhop "+jump;wait;-jump;cmd name" bind…

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## [What do I need to start running Half-Life?](https://forums.sourceruns.org/t/what-do-i-need-to-start-running-half-life/3074)

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**Author:** [@Eis\_Baum](https://forums.sourceruns.org/u/Eis_Baum)\
**Replies:** 10\
**Last updated:** [June 19, 2015, 8:10pm UTC](https://forums.sourceruns.org/t/what-do-i-need-to-start-running-half-life/3074 "2015-06-19T20:10:09Z")

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## [GoldSrc Config Style for Notepad++](https://forums.sourceruns.org/t/goldsrc-config-style-for-notepad/2645)

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**Author:** [@PJC](https://forums.sourceruns.org/u/PJC)\
**Replies:** 6\
**Last updated:** [June 18, 2015, 2:35pm UTC](https://forums.sourceruns.org/t/goldsrc-config-style-for-notepad/2645 "2015-06-18T14:35:19Z")

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GoldSrc Config Style for Notepad++ by treetoon that helps keep your configs organized with colour coding for various console commands. Screenshot/Demo: Instructions on installation/usage can be found in README.txt D…

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## [valve\_WON view in-game info](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059)

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**Author:** [@SuperPcow](https://forums.sourceruns.org/u/SuperPcow)\
**Replies:** 9\
**Last updated:** [June 17, 2015, 1:30am UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059 "2015-06-17T01:30:18Z")

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## [HLSP Bunny mod version 4 for Linux](https://forums.sourceruns.org/t/hlsp-bunny-mod-version-4-for-linux/2647)

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**Author:** [@djcj](https://forums.sourceruns.org/u/djcj)\
**Replies:** 7\
**Last updated:** [June 13, 2015, 3:50am UTC](https://forums.sourceruns.org/t/hlsp-bunny-mod-version-4-for-linux/2647 "2015-06-13T03:50:42Z")

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Since the source changes of the HLSP Bunny mod version 4 were included in the zip file that can be downloaded from SDA I thought I’d give it a try and compile it for Linux: https://github.com/darealshinji/halflife/releas…

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## [Feedback on bunnyhop](https://forums.sourceruns.org/t/feedback-on-bunnyhop/3058)

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**Author:** [@RootHalo](https://forums.sourceruns.org/u/RootHalo)\
**Replies:** 6\
**Last updated:** [June 11, 2015, 9:15pm UTC](https://forums.sourceruns.org/t/feedback-on-bunnyhop/3058 "2015-06-11T21:15:59Z")

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## [Speedrun glitch](https://forums.sourceruns.org/t/speedrun-glitch/2631)

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**Author:** [@Robbed](https://forums.sourceruns.org/u/Robbed)\
**Replies:** 4\
**Last updated:** [May 30, 2015, 10:49pm UTC](https://forums.sourceruns.org/t/speedrun-glitch/2631 "2015-05-30T22:49:04Z")

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On the part “We’ve got hostiles”, where you press E on the scientist when he says the word coming, i can’t get him to open the door. I’ve tried 100 times but the door won’t open. Any ideas?

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## [Help with scripts](https://forums.sourceruns.org/t/help-with-scripts/2629)

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**Author:** [@Robbed](https://forums.sourceruns.org/u/Robbed)\
**Replies:** 2\
**Last updated:** [May 30, 2015, 12:27am UTC](https://forums.sourceruns.org/t/help-with-scripts/2629 "2015-05-30T00:27:51Z")

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I’ve been having a lot of trouble with scripts and i need some help. I want to do the object boosting script but it says: Unknown command: obbo It’s been doing this with all the scripts I’ve been trying to do. Does any…

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## [Tas Runs commands and scripts](https://forums.sourceruns.org/t/tas-runs-commands-and-scripts/2626)

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**Author:** [@TechncialGordon](https://forums.sourceruns.org/u/TechncialGordon)\
**Replies:** 4\
**Last updated:** [May 29, 2015, 2:46pm UTC](https://forums.sourceruns.org/t/tas-runs-commands-and-scripts/2626 "2015-05-29T14:46:26Z")

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so to say this i have my hl tas version and i have checked all of the commands and i cant find the way you slow down the game! so what i do is use cheat engine but what do you use and also i cant get scripts to work for …

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## [Sky teleporter glitch - double the gonarch, double the fun!](https://forums.sourceruns.org/t/sky-teleporter-glitch-double-the-gonarch-double-the-fun/2604)

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**Author:** [@joelthedangerous](https://forums.sourceruns.org/u/joelthedangerous)\
**Replies:** 6\
**Last updated:** [May 28, 2015, 9:16am UTC](https://forums.sourceruns.org/t/sky-teleporter-glitch-double-the-gonarch-double-the-fun/2604 "2015-05-28T09:16:48Z")

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Found this glitch today. I have experienced it before once, but back then i was drunk and probably thought i quickloaded accidentally or something. Basically its a teleporter in the sky, and you can go back into it, get …

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## [Object Boost script not working](https://forums.sourceruns.org/t/object-boost-script-not-working/3057)

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**Author:** [@Gomiz](https://forums.sourceruns.org/u/Gomiz)\
**Replies:** 4\
**Last updated:** [May 26, 2015, 6:39pm UTC](https://forums.sourceruns.org/t/object-boost-script-not-working/3057 "2015-05-26T18:39:47Z")

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## [A few rather irritating questions](https://forums.sourceruns.org/t/a-few-rather-irritating-questions/2605)

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**Author:** [@Manifest](https://forums.sourceruns.org/u/Manifest)\
**Replies:** 3\
**Last updated:** [May 4, 2015, 11:49pm UTC](https://forums.sourceruns.org/t/a-few-rather-irritating-questions/2605 "2015-05-04T23:49:40Z")

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I am not new to speedrunning. I am new to segmented speedrunning. How does one record HL1 segments cohesively to demos? How does that work? do you record demos then record them with fraps? I want it to be non-edited a…

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## [NGHL Lambda Core Door](https://forums.sourceruns.org/t/nghl-lambda-core-door/2597)

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**Author:** [@JamieOnUbuntu](https://forums.sourceruns.org/u/JamieOnUbuntu)\
**Replies:** 11\
**Last updated:** [May 4, 2015, 3:58pm UTC](https://forums.sourceruns.org/t/nghl-lambda-core-door/2597 "2015-05-04T15:58:30Z")

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I’m playing on NGHL with BunnyModPro installed and the door at the end of Lambda Core will not open. I’ve Googled it but have not found anything useful. The door won’t open the intended way or when using the NPC abuse. …

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## [OoB Save/Load Movement in Half-Life](https://forums.sourceruns.org/t/oob-save-load-movement-in-half-life/2573)

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**Author:** [@PJC](https://forums.sourceruns.org/u/PJC)\
**Replies:** 6\
**Last updated:** [March 16, 2015, 9:16am UTC](https://forums.sourceruns.org/t/oob-save-load-movement-in-half-life/2573 "2015-03-16T09:16:57Z")

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https://youtu.be/DONNCFrO3iw Originally found by WindedCone on the PS2 version of Half-Life, with YaLTeR then discovering that it works on Blue Shift’s WON version (which carried over some stuff from the originally inte…

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## [Implement a CVar for toggling the bunnyhop cap on Steam HL](https://forums.sourceruns.org/t/implement-a-cvar-for-toggling-the-bunnyhop-cap-on-steam-hl/2568)

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**Author:** [@treetoon](https://forums.sourceruns.org/u/treetoon)\
**Replies:** 0\
**Last updated:** [March 8, 2015, 8:56pm UTC](https://forums.sourceruns.org/t/implement-a-cvar-for-toggling-the-bunnyhop-cap-on-steam-hl/2568 "2015-03-08T20:56:05Z")

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Bunnyhopping is the primary way of navigating a map and its initial removal in 2001 was due to Counter-Strike community complaints. It arguably made sense for a game that is devoid of movement, therefore making sure that…

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## [Deciding Standards/Rules](https://forums.sourceruns.org/t/deciding-standards-rules/2544)

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**Author:** [@treetoon](https://forums.sourceruns.org/u/treetoon)\
**Replies:** 24\
**Last updated:** [March 2, 2015, 4:17pm UTC](https://forums.sourceruns.org/t/deciding-standards-rules/2544 "2015-03-02T16:17:13Z")

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\*\*There are several things that need to be resolved, I’ll write all of them here: \*\* Scripts / TAS scripts, what is the difference? Segments; with unlimited it is possible to create one every .1 sec, essentially making…

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## [\[Resource\] BAT file: Autostarts HL.exe & RInput.exe, then runs hl.exe command.](https://forums.sourceruns.org/t/resource-bat-file-autostarts-hl-exe-rinput-exe-then-runs-hl-exe-command/2550)

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**Author:** [@joelthedangerous](https://forums.sourceruns.org/u/joelthedangerous)\
**Replies:** 0\
**Last updated:** [January 29, 2015, 11:36pm UTC](https://forums.sourceruns.org/t/resource-bat-file-autostarts-hl-exe-rinput-exe-then-runs-hl-exe-command/2550 "2015-01-29T23:36:12Z")

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https://dl.dropboxusercontent.com/u/4674383/Random%20Files/HL%2BRIN.zip So you dont have to start hl.exe… and then doublecklick rinput.exe… and then put in “hl.exe” into the command prompt… and then wait 10 seconds. Eve…

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## [A solution to FPS 'fairness'?](https://forums.sourceruns.org/t/a-solution-to-fps-fairness/2428)

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**Author:** [@PJC](https://forums.sourceruns.org/u/PJC)\
**Replies:** 46\
**Last updated:** [January 24, 2015, 3:39pm UTC](https://forums.sourceruns.org/t/a-solution-to-fps-fairness/2428 "2015-01-24T15:39:53Z")

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Regarding the dicussion on Takyon’s recent agtricks.bsp run: After these comments, me, exec, quadrazid and Takyon (aswell as some others) discussed it in the skype chat and we all agreed that there needs to be some sort…

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## [Deciding Standards, Community Voice In, What Do We Want](https://forums.sourceruns.org/t/deciding-standards-community-voice-in-what-do-we-want/2539)

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**Author:** [@SpiderWaffle](https://forums.sourceruns.org/u/SpiderWaffle)\
**Replies:** 47\
**Last updated:** [January 18, 2015, 1:40pm UTC](https://forums.sourceruns.org/t/deciding-standards-community-voice-in-what-do-we-want/2539 "2015-01-18T13:40:48Z")

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This is probably long overdue. A lot of people are desiring some standard(s) for competition most notably in SS runs. This is very complicated subject as there are so many different versions of Half-Life, goldsource and …

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## [Differences between best versions for WON and Steam?](https://forums.sourceruns.org/t/differences-between-best-versions-for-won-and-steam/2522)

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**Author:** [@PJC](https://forums.sourceruns.org/u/PJC)\
**Replies:** 12\
**Last updated:** [January 14, 2015, 1:11pm UTC](https://forums.sourceruns.org/t/differences-between-best-versions-for-won-and-steam/2522 "2015-01-14T13:11:28Z")

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Starting this topic for two reasons, one because several runners have requested a mod or something to be made that replicates the best WON version (1107 for HL, 1104 for OF, 1001 for BS) but can be used with NGHL or Stea…

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## [Hazard course single segment record?](https://forums.sourceruns.org/t/hazard-course-single-segment-record/2140)

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**Author:** [@walllucas](https://forums.sourceruns.org/u/walllucas)\
**Replies:** 7\
**Last updated:** [December 23, 2014, 12:30am UTC](https://forums.sourceruns.org/t/hazard-course-single-segment-record/2140 "2014-12-23T00:30:02Z")

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What is the fastest time someone has beat Hazard course at in a single segment?

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## [Non-scriptless runs tool usage](https://forums.sourceruns.org/t/non-scriptless-runs-tool-usage/2371)

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**Author:** [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Replies:** 28\
**Last updated:** [December 15, 2014, 9:29pm UTC](https://forums.sourceruns.org/t/non-scriptless-runs-tool-usage/2371 "2014-12-15T21:29:59Z")

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Please explain your choice when voting. Let me explain what exactly I mean by +tas\_autojump (or similar). It is a function that (by any means) automatically jumps at the exact frame when the player touches the ground af…

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## [New gauge half life - sample wagon stuck in anomalous materials](https://forums.sourceruns.org/t/new-gauge-half-life-sample-wagon-stuck-in-anomalous-materials/2518)

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**Author:** [@system](https://forums.sourceruns.org/u/system)\
**Replies:** 7\
**Last updated:** [December 8, 2014, 11:38pm UTC](https://forums.sourceruns.org/t/new-gauge-half-life-sample-wagon-stuck-in-anomalous-materials/2518 "2014-12-08T23:38:16Z")

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Hi guys, as my subject states: The sample wagon in chapter anomalous materials is stuck on its elevator. I am unable to move it a single unit. Is this a known issue and is a solution known to this problem? I reinstalled…

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## [How to start a new run](https://forums.sourceruns.org/t/how-to-start-a-new-run/3124)

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**Author:** [@casool](https://forums.sourceruns.org/u/casool)\
**Replies:** 4\
**Last updated:** [November 26, 2014, 1:54pm UTC](https://forums.sourceruns.org/t/how-to-start-a-new-run/3124 "2014-11-26T13:54:56Z")

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## [NGHL disable censored violence](https://forums.sourceruns.org/t/nghl-disable-censored-violence/3123)

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**Author:** [@Zezima242](https://forums.sourceruns.org/u/Zezima242)\
**Replies:** 3\
**Last updated:** [November 22, 2014, 8:47am UTC](https://forums.sourceruns.org/t/nghl-disable-censored-violence/3123 "2014-11-22T08:47:32Z")

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## [Opposing Force/Blue Shift with NGHL](https://forums.sourceruns.org/t/opposing-force-blue-shift-with-nghl/3122)

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**Author:** [@nyu](https://forums.sourceruns.org/u/nyu)\
**Replies:** 15\
**Last updated:** [November 15, 2014, 5:37pm UTC](https://forums.sourceruns.org/t/opposing-force-blue-shift-with-nghl/3122 "2014-11-15T17:37:40Z")

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## [GoldSRC Mod Project](https://forums.sourceruns.org/t/goldsrc-mod-project/2514)

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**Author:** [@Wako](https://forums.sourceruns.org/u/Wako)\
**Replies:** 4\
**Last updated:** [November 12, 2014, 10:14pm UTC](https://forums.sourceruns.org/t/goldsrc-mod-project/2514 "2014-11-12T22:14:08Z")

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GoldSRC Mod Segmented Speedrun. I am starting a HL1 Mod project. If anyone would want to participate with us feel free.

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