# Half-Life 2 Done Quicker

**URL:** https://forums.sourceruns.org/c/half-life-2/half-life-2-done-quicker/38.md

[Latest](https://forums.sourceruns.org/latest.md) · [Categories](https://forums.sourceruns.org/categories.md) · [Tags](https://forums.sourceruns.org/tags.md)

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## [About the Half-Life 2 Done Quicker category](https://forums.sourceruns.org/t/about-the-half-life-2-done-quicker-category/1230)

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**Author:** [@system](https://forums.sourceruns.org/u/system)\
**Replies:** 0\
**Last updated:** [March 8, 2018, 10:00am UTC](https://forums.sourceruns.org/t/about-the-half-life-2-done-quicker-category/1230 "2018-03-08T10:00:28Z")

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## [Town\_02](https://forums.sourceruns.org/t/town-02/2580)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 6\
**Last updated:** [March 27, 2015, 1:20pm UTC](https://forums.sourceruns.org/t/town-02/2580 "2015-03-27T13:20:56Z")

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You can get most or all in a well aligned shot, if we’ve got smgnades at that point, which I think we might, that would be a faster option, otherwise it’s just grab a hook, or even a brick and propfly across the whole le…

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## [Town\_04](https://forums.sourceruns.org/t/town-04/2581)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 2\
**Last updated:** [March 26, 2015, 7:46pm UTC](https://forums.sourceruns.org/t/town-04/2581 "2015-03-26T19:46:31Z")

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Either we do bandit hax barrel bug thing, but that would be really fucking hard and would involve a lot of backtracking segs to get the barrel in the right spot blah blah. Or we do this, I’m not sure how it works but I r…

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## [Blank Trigger Textures](https://forums.sourceruns.org/t/blank-trigger-textures/2557)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [February 7, 2015, 7:45pm UTC](https://forums.sourceruns.org/t/blank-trigger-textures/2557 "2015-02-07T19:45:12Z")

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For use when rendering only in the \*\*\*UNLIKELY \*\*\*circumstance that you happen to record a demo with a good time that has triggers showing. https://www.dropbox.com/s/4vbiewxfnjn9oo5/blanktriggerstexture.zip?dl=1

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## [Working sounds](https://forums.sourceruns.org/t/working-sounds/2555)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 1\
**Last updated:** [February 5, 2015, 1:26pm UTC](https://forums.sourceruns.org/t/working-sounds/2555 "2015-02-05T13:26:29Z")

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Can those of you who have working sounds in startmovie tell us your secrets and/or upload your game folder somewhere. Thanks.

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## [Visual Routes](https://forums.sourceruns.org/t/visual-routes/2521)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [November 26, 2014, 1:50am UTC](https://forums.sourceruns.org/t/visual-routes/2521 "2014-11-26T01:50:37Z")

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We’ve got a folder full of top down views of maps defaced with MSPaint to show where to go on different levels. https://www.dropbox.com/home/Sourceruns/HL2DQer/Routes/MSPaint%20routes So when you’re routing and you fou…

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## [d1\_trainstation\_01 train skip](https://forums.sourceruns.org/t/d1-trainstation-01-train-skip/2478)

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**Author:** [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Replies:** 8\
**Last updated:** [October 17, 2014, 1:03am UTC](https://forums.sourceruns.org/t/d1-trainstation-01-train-skip/2478 "2014-10-17T01:03:06Z")

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This skips the train raid, saves time oops dont have video ill get it later

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## [figure this out](https://forums.sourceruns.org/t/figure-this-out/2496)

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**Author:** [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Replies:** 4\
**Last updated:** [October 16, 2014, 7:54pm UTC](https://forums.sourceruns.org/t/figure-this-out/2496 "2014-10-16T19:54:04Z")

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https://www.youtube.com/watch?v=7ymMa5DZDn0&feature=youtu.be pls

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## [SCREENSHOTS vs DEMOS](https://forums.sourceruns.org/t/screenshots-vs-demos/2495)

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**Author:** [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Replies:** 4\
**Last updated:** [October 13, 2014, 5:36pm UTC](https://forums.sourceruns.org/t/screenshots-vs-demos/2495 "2014-10-13T17:36:18Z")

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SCREENSHOTS vs DEMOS VOTE NOW right board this time if you have NO idea what im talking about I mean, should we use demos for saveload segments or screenshots

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## [C17\_05](https://forums.sourceruns.org/t/c17-05/2487)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 1\
**Last updated:** [October 7, 2014, 11:53pm UTC](https://forums.sourceruns.org/t/c17-05/2487 "2014-10-07T23:53:22Z")

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https://www.youtube.com/watch?v=B5kG7iv6Mqg I didn’t hink you could keep your weapons with this triggerdelay but you can so yay

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## [Coast\_10](https://forums.sourceruns.org/t/coast-10/2476)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 2\
**Last updated:** [October 6, 2014, 10:43am UTC](https://forums.sourceruns.org/t/coast-10/2476 "2014-10-06T10:43:12Z")

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Simple, relatively easy to achieve jump using a barrel to act as a ramp to jump over the mountain in between the cave and the houses. https://www.youtube.com/watch?v=TCSd5qr6wXg

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## [Town\_01](https://forums.sourceruns.org/t/town-01/2486)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 2\
**Last updated:** [October 6, 2014, 10:42am UTC](https://forums.sourceruns.org/t/town-01/2486 "2014-10-06T10:42:42Z")

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First part involves blowing up the barrels with a '.357 crouch jumping over a table and a sawblade while picking one up in the middle to kill in the corridor to the right (despite missing in the vid), blowing up a barrel…

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## [d2\_prison\_06](https://forums.sourceruns.org/t/d2-prison-06/2485)

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**Author:** [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Replies:** 3\
**Last updated:** [October 6, 2014, 9:06am UTC](https://forums.sourceruns.org/t/d2-prison-06/2485 "2014-10-06T09:06:47Z")

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https://www.youtube.com/watch?v=5lygxMfxf2g I don’t really see this route getting faster

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## [Coast\_03](https://forums.sourceruns.org/t/coast-03/2470)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 3\
**Last updated:** [September 30, 2014, 6:52pm UTC](https://forums.sourceruns.org/t/coast-03/2470 "2014-09-30T18:52:41Z")

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There are two methods for this map, one is eXecutable’s route which involves boosting up a road barrier and jumping on clip brushes here: https://www.youtube.com/watch?v=8Ok2i9eGqSQ Or the slower yet more realistic way…

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## [Breen\_01](https://forums.sourceruns.org/t/breen-01/2467)

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**Author:** [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Replies:** 3\
**Last updated:** [September 29, 2014, 7:21pm UTC](https://forums.sourceruns.org/t/breen-01/2467 "2014-09-29T19:21:28Z")

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https://www.youtube.com/watch?v=KDTB71cR1RQ Getting to Alyx seems like a big problem so I’m not sure if this is possible.

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## [town\_02a](https://forums.sourceruns.org/t/town-02a/2481)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 4:10pm UTC](https://forums.sourceruns.org/t/town-02a/2481 "2014-09-29T16:10:08Z")

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Thought of 2 possible routes for this. https://www.youtube.com/watch?v=FzNpp9o7NwM and https://www.youtube.com/watch?v=pMnRmF3Loak the first one feels faster, however

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## [Town\_04](https://forums.sourceruns.org/t/town-04/2479)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 3\
**Last updated:** [September 29, 2014, 2:04pm UTC](https://forums.sourceruns.org/t/town-04/2479 "2014-09-29T14:04:15Z")

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https://www.youtube.com/watch?v=JecqFNWG6Og Can be done with just bhopping but it takes a little longer. We should hit the levelchange trigger while clipping up through a wall so we stay oob for town\_05

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## [Coast\_04](https://forums.sourceruns.org/t/coast-04/2472)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 1\
**Last updated:** [September 29, 2014, 10:30am UTC](https://forums.sourceruns.org/t/coast-04/2472 "2014-09-29T10:30:19Z")

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The fastest way to do this map is to gain enough speed to be able to slide up the side of the cliff face on the left and then get a little boost by punting a car while you’re on top of it, go up the road and around the c…

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## [Canals\_01a](https://forums.sourceruns.org/t/canals-01a/2480)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 10:21am UTC](https://forums.sourceruns.org/t/canals-01a/2480 "2014-09-29T10:21:10Z")

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https://www.youtube.com/watch?v=lcqaR54zKiY Keep the prop we used for the wallclimb in canals\_01 and fly with it to where we need to be during the triggerdelay.

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## [Trainstation\_02](https://forums.sourceruns.org/t/trainstation-02/2477)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 2:52am UTC](https://forums.sourceruns.org/t/trainstation-02/2477 "2014-09-29T02:52:28Z")

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Guardskip, walk sideways through him basically. Various methods of jumping over the fence using a briefcase that is next to the drink machine in the train station exit. https://www.youtube.com/watch?v=58GWTm0a6cE Usin…

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## [Coast\_09](https://forums.sourceruns.org/t/coast-09/2475)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 2:07am UTC](https://forums.sourceruns.org/t/coast-09/2475 "2014-09-29T02:07:32Z")

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There’s a fast way to avoid the cars in the tunnel using an SMGnade, but it will probably be done differently, perhaps with an RPG round, or just a jump on top of a car and a gravgun boost. After leaving the tunnel ther…

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## [Coast\_07](https://forums.sourceruns.org/t/coast-07/2474)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 1:58am UTC](https://forums.sourceruns.org/t/coast-07/2474 "2014-09-29T01:58:29Z")

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There is a strat that makes use of a road sign that will act like a ramp sending the player across the gap in the road, this is the only viable strat for that map that is new. As for the bridge part, it hasn’t been rout…

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## [Coast\_05](https://forums.sourceruns.org/t/coast-05/2473)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 1:25am UTC](https://forums.sourceruns.org/t/coast-05/2473 "2014-09-29T01:25:34Z")

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Two methods: Heplooner’s 3rd Coast strat, if we’re going fast enough and have an smgnade or two https://www.youtube.com/watch?v=Ee5\_PzZNakY or Exe’s 4th strat here: https://dl.dropboxusercontent.com/u/25190969/HL/coa…

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## [d1\_trainstation\_03](https://forums.sourceruns.org/t/d1-trainstation-03/2471)

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**Author:** [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 1:09am UTC](https://forums.sourceruns.org/t/d1-trainstation-03/2471 "2014-09-29T01:09:31Z")

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this skip skips the entire level https://www.youtube.com/watch?v=Y8l2Xm\_jd6M it does involve box stacking (it might not but its alot harder to do without) but if done fast enough it shouldnt matter

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## [Town\_05](https://forums.sourceruns.org/t/town-05/2469)

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**Author:** [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Replies:** 3\
**Last updated:** [September 29, 2014, 1:03am UTC](https://forums.sourceruns.org/t/town-05/2469 "2014-09-29T01:03:25Z")

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https://www.youtube.com/watch?v=Z6d-u2DNFus This could be done like 30 seconds faster by optimizing the triggerdelay, the OoB bhopping, and by not going around in a circle again like a dummy I feel like this is probabl…

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## [Coast\_01](https://forums.sourceruns.org/t/coast-01/2468)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 12:37am UTC](https://forums.sourceruns.org/t/coast-01/2468 "2014-09-29T00:37:40Z")

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Executable inadvertently made a pretty good strat that involves the same door in the barrel glitch that sends the player flying twice as far as the original DQ run did. http://www.youtube.com/watch?v=8Ok2i9eGqSQ But i…
