# Half-Life 2

**URL:** https://forums.sourceruns.org/c/half-life-2/17.md?page=8

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**Page:** 9

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## [d3\_citadel\_03](https://forums.sourceruns.org/t/d3-citadel-03/2006)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 12\
**Last updated:** [January 9, 2013, 11:09pm UTC](https://forums.sourceruns.org/t/d3-citadel-03/2006 "2013-01-09T23:09:04Z")

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http://www.youtube.com/watch?v=7RKV0tTXVvU&feature=youtu.be possible to sub 40 seconds…

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## [d1\_canals\_02](https://forums.sourceruns.org/t/d1-canals-02/1946)

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**Author:** [@cRZYFST](https://forums.sourceruns.org/u/cRZYFST)\
**Replies:** 3\
**Last updated:** [December 7, 2012, 8:27pm UTC](https://forums.sourceruns.org/t/d1-canals-02/1946 "2012-12-07T20:27:38Z")

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How’s that? Pretty straight-forward map I guess. You could probably curve a little to the left after the ramp instead of going straight into the wall and walking the last bit.

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## [d1\_canals\_01a](https://forums.sourceruns.org/t/d1-canals-01a/1945)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 37\
**Last updated:** [December 6, 2012, 6:37pm UTC](https://forums.sourceruns.org/t/d1-canals-01a/1945 "2012-12-06T18:37:29Z")

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http://www.youtube.com/watch?v=i\_PHqrBV4CQ

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## [Do we really need this child board?](https://forums.sourceruns.org/t/do-we-really-need-this-child-board/2069)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 12\
**Last updated:** [September 16, 2012, 6:07pm UTC](https://forums.sourceruns.org/t/do-we-really-need-this-child-board/2069 "2012-09-16T18:07:35Z")

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I dont see the difference between the first and second board. Only makes navigating to the most used board harder and in the two main boards only very little gets posted anyway. It’s not that all these boards get spamm…

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## [Time Sheet](https://forums.sourceruns.org/t/time-sheet/1932)

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**Author:** [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Replies:** 28\
**Last updated:** [September 11, 2012, 12:42pm UTC](https://forums.sourceruns.org/t/time-sheet/1932 "2012-09-11T12:42:48Z")

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https://docs.google.com/spreadsheet/ccc?key=0ArlWbN9z\_WHqdHZIemxZamp2ZWx0R2VCYm51V2VqLUE The overall map times are in one sheet, the individual segment times are in the other. EDIT: Someone should double-check the HL2D…

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## [d1\_canals\_01](https://forums.sourceruns.org/t/d1-canals-01/1944)

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**Author:** [@igge](https://forums.sourceruns.org/u/igge)\
**Replies:** 28\
**Last updated:** [September 8, 2012, 2:10am UTC](https://forums.sourceruns.org/t/d1-canals-01/1944 "2012-09-08T02:10:13Z")

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I tried some alternate routes, but this seems to be the fastest. Feel free to look for others though. http://www.youtube.com/watch?v=kRWWuW9COFE

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## [Accelerated Side Hopping](https://forums.sourceruns.org/t/accelerated-side-hopping/2102)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 22\
**Last updated:** [August 21, 2012, 6:06pm UTC](https://forums.sourceruns.org/t/accelerated-side-hopping/2102 "2012-08-21T18:06:12Z")

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What the duck… You jump Mid air, crouch, look to the right, hold S and A (or look left and hold S and D) Same glitch as ABH and AFH, just a different tehcnique

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## [d1\_trainstation\_06](https://forums.sourceruns.org/t/d1-trainstation-06/1943)

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**Author:** [@igge](https://forums.sourceruns.org/u/igge)\
**Replies:** 11\
**Last updated:** [August 9, 2012, 3:16am UTC](https://forums.sourceruns.org/t/d1-trainstation-06/1943 "2012-08-09T03:16:53Z")

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What I’ve come up with so far: Bring a barrel from the end of d1\_trainstation\_05 to this map. Wallclimb straight up onto the house. Jump down to the ground: Using the barrel the way I do in the video is good for not los…

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## [Half Life 2 Done Airboat by eXeC and S](https://forums.sourceruns.org/t/half-life-2-done-airboat-by-exec-and-s/2072)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 8\
**Last updated:** [July 20, 2012, 10:46am UTC](https://forums.sourceruns.org/t/half-life-2-done-airboat-by-exec-and-s/2072 "2012-07-20T10:46:45Z")

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I was hoping eXeC was motivated enough to create this topic, apparently not. We split Half Life 2 in parts and then we play those parts, but instead of walking or using the jeep, our primary transportation will be the a…

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## [d1\_trainstation\_05](https://forums.sourceruns.org/t/d1-trainstation-05/2084)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 15\
**Last updated:** [July 19, 2012, 8:04pm UTC](https://forums.sourceruns.org/t/d1-trainstation-05/2084 "2012-07-19T20:04:30Z")

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HL2DQ Time: 7:30 Teleporting, teleporting, teleporting. Segment 1 is the NPC teleporting up to where the giant iron door closes in the teleporter room. Time to beat is 3:56.

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## [What's a cheat?](https://forums.sourceruns.org/t/whats-a-cheat/2086)

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**Author:** [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Replies:** 3\
**Last updated:** [July 10, 2012, 5:06pm UTC](https://forums.sourceruns.org/t/whats-a-cheat/2086 "2012-07-10T17:06:25Z")

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Are we only allowed default settings, or are sv\_cheat 0 bindings allowed?

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## [d1\_trainstation\_04](https://forums.sourceruns.org/t/d1-trainstation-04/1941)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 12\
**Last updated:** [July 4, 2012, 2:57am UTC](https://forums.sourceruns.org/t/d1-trainstation-04/1941 "2012-07-04T02:57:22Z")

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Possible Route.

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## [d1\_trainstation\_03](https://forums.sourceruns.org/t/d1-trainstation-03/1942)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 6\
**Last updated:** [May 27, 2012, 9:26pm UTC](https://forums.sourceruns.org/t/d1-trainstation-03/1942 "2012-05-27T21:26:05Z")

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Route: Climb the stairs

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## [\_2 demos](https://forums.sourceruns.org/t/2-demos/2071)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 2\
**Last updated:** [May 4, 2012, 11:08am UTC](https://forums.sourceruns.org/t/2-demos/2071 "2012-05-04T11:08:33Z")

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We’re supposed to hit tilde at a specific spot during the loading right? So that the console will pop up straight away and the \_2 demo will be 1 tick in length? How is it possible to record these even since they’re only…

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## [A bit late, but here's my April Fools joke!](https://forums.sourceruns.org/t/a-bit-late-but-heres-my-april-fools-joke/2041)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 4\
**Last updated:** [April 2, 2012, 3:44pm UTC](https://forums.sourceruns.org/t/a-bit-late-but-heres-my-april-fools-joke/2041 "2012-04-02T15:44:08Z")

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Check Dropbox \> HL2OB \> Outtakes Half Life 2 Single Segment Speedrun right there (at least, what should’ve been).

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## [HL2 crashes on the bridge.](https://forums.sourceruns.org/t/hl2-crashes-on-the-bridge/2040)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 0\
**Last updated:** [April 1, 2012, 8:45pm UTC](https://forums.sourceruns.org/t/hl2-crashes-on-the-bridge/2040 "2012-04-01T20:45:18Z")

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both d2\_coast\_07 and background04 crash my game. I tried verifying game cache and that said all was cool. Anyone got an idea before I start a full reinstall of HL2? Edit: Apparently it has something to do with the li…

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## [Rerun of Half-Life 2?](https://forums.sourceruns.org/t/rerun-of-half-life-2/1931)

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**Author:** [@igge](https://forums.sourceruns.org/u/igge)\
**Replies:** 34\
**Last updated:** [March 22, 2012, 6:10am UTC](https://forums.sourceruns.org/t/rerun-of-half-life-2/1931 "2012-03-22T06:10:54Z")

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I guess we’re all thinking it, aren’t we? So how do we go about actually doing this? Do we just play with the current steam version of HL2, and hope it’s not updated further? Do we use the forums alone for times/segmen…

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## [d1\_trainstation\_01](https://forums.sourceruns.org/t/d1-trainstation-01/1937)

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**Author:** [@igge](https://forums.sourceruns.org/u/igge)\
**Replies:** 87\
**Last updated:** [February 6, 2012, 4:33pm UTC](https://forums.sourceruns.org/t/d1-trainstation-01/1937 "2012-02-06T16:33:34Z")

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The route should be pretty much identical to the original HL2DQ route. Exit the train, ABH down the platform, go through the turnstile. Keep left, and keep ABHing. Now follows the first annoying spot of the run. It woul…

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## [Minor name mistake](https://forums.sourceruns.org/t/minor-name-mistake/2020)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 8\
**Last updated:** [February 5, 2012, 7:04am UTC](https://forums.sourceruns.org/t/minor-name-mistake/2020 "2012-02-05T07:04:55Z")

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It’s DWaHMoV With the D btw: are we seriouslly gonna call it this? :stuck\_out\_tongue:

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## [All Maps Decompiled](https://forums.sourceruns.org/t/all-maps-decompiled/2017)

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**Author:** [@TYPICAL](https://forums.sourceruns.org/u/TYPICAL)\
**Replies:** 0\
**Last updated:** [January 27, 2012, 1:09am UTC](https://forums.sourceruns.org/t/all-maps-decompiled/2017 "2012-01-27T01:09:44Z")

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Cameron very politely decompiled all of the Half Life maps for all games a long time ago for Blamod. For anyone who wants to look at them Here’s a relink: http://dl.dropbox.com/u/7329706/original.zip THANKS AGAIN!

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## [Phase 1](https://forums.sourceruns.org/t/phase-1/1933)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 28\
**Last updated:** [January 21, 2012, 3:48pm UTC](https://forums.sourceruns.org/t/phase-1/1933 "2012-01-21T15:48:34Z")

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I think we now have everything we needed - we got a sub-forum, gathered some runners, and Cameron:D made us a nice Time Sheet (big thanks) The Phase 1 run has started! Current map: d1\_trainstation\_01 There might be so…

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## [d3\_citadel\_05](https://forums.sourceruns.org/t/d3-citadel-05/2009)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 0\
**Last updated:** [January 18, 2012, 5:38pm UTC](https://forums.sourceruns.org/t/d3-citadel-05/2009 "2012-01-18T17:38:32Z")

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http://www.youtube.com/watch?v=6Fu3WmYfCZI 1 map to go…

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## [d3\_c17\_13](https://forums.sourceruns.org/t/d3-c17-13/2004)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 4\
**Last updated:** [January 17, 2012, 1:44pm UTC](https://forums.sourceruns.org/t/d3-c17-13/2004 "2012-01-17T13:44:20Z")

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http://www.youtube.com/watch?v=6TzOsM5rFuI At the start there are wooden planks, but when you start the map from the console, they aren’t there. In phase 2 we will have to blow them up with rpg. Other than that, it’s pr…

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## [d3\_citadel\_01](https://forums.sourceruns.org/t/d3-citadel-01/2005)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 1\
**Last updated:** [January 17, 2012, 7:17am UTC](https://forums.sourceruns.org/t/d3-citadel-01/2005 "2012-01-17T07:17:30Z")

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http://youtu.be/seuqXA2rAt4 Why both? Because they go together like… Gordon and his crowbar! :smiley: (That we hardly even use) I didn’t do the full citadel\_02 level, because as I said before, flying is a weakness to m…

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## [d3\_c17\_12b](https://forums.sourceruns.org/t/d3-c17-12b/2003)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 5\
**Last updated:** [January 16, 2012, 9:14pm UTC](https://forums.sourceruns.org/t/d3-c17-12b/2003 "2012-01-16T21:14:17Z")

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http://youtu.be/VL\_xYfIjOE8 Well… yeah… ABH solves everything. :smiley: Using the same technique for the cylinder hop in prison\_05, I produced this. IT’S A BITCH TO PULL OFF THOUGH. Seriously… this was a result of at …

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## [d3\_c17\_02](https://forums.sourceruns.org/t/d3-c17-02/2002)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 0\
**Last updated:** [January 14, 2012, 3:57pm UTC](https://forums.sourceruns.org/t/d3-c17-02/2002 "2012-01-14T15:57:40Z")

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http://www.youtube.com/watch?v=aEBWmqp3I2Y&context=C34c1d42ADOEgsToPDskKs1p3NBYjTr9j4tDxw2BRM

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## [d3\_c17\_01](https://forums.sourceruns.org/t/d3-c17-01/2001)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 0\
**Last updated:** [January 14, 2012, 2:40pm UTC](https://forums.sourceruns.org/t/d3-c17-01/2001 "2012-01-14T14:40:06Z")

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http://www.youtube.com/watch?v=n8FHMQGgSTw

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## [d3\_c17\_09](https://forums.sourceruns.org/t/d3-c17-09/1992)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 1\
**Last updated:** [January 14, 2012, 11:18am UTC](https://forums.sourceruns.org/t/d3-c17-09/1992 "2012-01-14T11:18:45Z")

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http://www.youtube.com/watch?v=E5WUefclcws I’m not sure which route to use, but the ABH launch seems faster, and without bumping into the walls we might get the same time as HL2DQ got. Tell me which one is better. Also,…

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## [d3\_c17\_12](https://forums.sourceruns.org/t/d3-c17-12/1998)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 0\
**Last updated:** [January 14, 2012, 4:34am UTC](https://forums.sourceruns.org/t/d3-c17-12/1998 "2012-01-14T04:34:14Z")

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http://youtu.be/gV5q3ILb7\_c No SMG grenade needed here lol. And yes this was 100% luck.

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## [d3\_c17\_11](https://forums.sourceruns.org/t/d3-c17-11/1997)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 0\
**Last updated:** [January 14, 2012, 4:30am UTC](https://forums.sourceruns.org/t/d3-c17-11/1997 "2012-01-14T04:30:08Z")

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http://youtu.be/TvO8uNyUYr4 EDIT: Found out that we can do that SMG nade hop with a rocket. No SMG nade needed anymore. And don’t worry, at the end of 10b we get a launcher and ammo.

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