# Half-Life 2

**URL:** https://forums.sourceruns.org/c/half-life-2/17.md?page=7

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**Page:** 8

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## [d2\_coast\_11](https://forums.sourceruns.org/t/d2-coast-11/1977)

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**Author:** [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Replies:** 11\
**Last updated:** [March 19, 2013, 7:24pm UTC](https://forums.sourceruns.org/t/d2-coast-11/1977 "2013-03-19T19:24:49Z")

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Basic Route. I’m sure when we get to Phase 2, we’ll all figure our own favourite way of managing each part, so there’s no need to go through the hours of work to manage an acceptable run. This is my suggestion for the r…

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## [d2\_coast\_07](https://forums.sourceruns.org/t/d2-coast-07/1974)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 9\
**Last updated:** [March 16, 2013, 3:26pm UTC](https://forums.sourceruns.org/t/d2-coast-07/1974 "2013-03-16T15:26:00Z")

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http://youtu.be/57l3sUMspks 2 segments, and 35 seconds. A shame, I know, compared to HL2DQ’s 31 seconds. But something about this level just aggravates me, I don’t know what. I guess it’s the… choppiness of it. There’s…

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## [\[VERY IMPORTANT\] Segment stopping bind](https://forums.sourceruns.org/t/very-important-segment-stopping-bind/2188)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 23\
**Last updated:** [March 15, 2013, 6:24pm UTC](https://forums.sourceruns.org/t/very-important-segment-stopping-bind/2188 "2013-03-15T18:24:44Z")

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It’s VERY important that EVERY runner uses this from now on. bind "save ;echo #SAVE#;wait 25;stop" This bind should be used in DWaHMoV segments to ensure smooth transitions in the Final Video. Replace the to the key…

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## [d2\_coast\_04](https://forums.sourceruns.org/t/d2-coast-04/1972)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 11\
**Last updated:** [March 13, 2013, 9:21pm UTC](https://forums.sourceruns.org/t/d2-coast-04/1972 "2013-03-13T21:21:42Z")

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http://youtu.be/2Bq17eswW7s 1 segment, 21 seconds again, saving 5 seconds from my last run. Did we need that rocket launcher?

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## [d2\_coast\_03](https://forums.sourceruns.org/t/d2-coast-03/1971)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 2\
**Last updated:** [March 13, 2013, 8:30am UTC](https://forums.sourceruns.org/t/d2-coast-03/1971 "2013-03-13T08:30:49Z")

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http://youtu.be/e8zOtHANLAs Did it 3 seconds faster than my old one for a total of 21 seconds now. Still room for improvement, but that’s phase 2.

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## [d2\_coast\_01](https://forums.sourceruns.org/t/d2-coast-01/1970)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 33\
**Last updated:** [March 12, 2013, 12:59am UTC](https://forums.sourceruns.org/t/d2-coast-01/1970 "2013-03-12T00:59:08Z")

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http://youtu.be/fVIXd71zEC4 Hooray! We made it into the d2 levels!

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## [d1\_town\_05](https://forums.sourceruns.org/t/d1-town-05/1969)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 4\
**Last updated:** [March 9, 2013, 10:36pm UTC](https://forums.sourceruns.org/t/d1-town-05/1969 "2013-03-09T22:36:20Z")

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http://youtu.be/sjdZpqPM05I 1 segment, might have to make it two in p2. Now onto coast, baby ;D

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## [Barrel Flying](https://forums.sourceruns.org/t/barrel-flying/1952)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 16\
**Last updated:** [May 31, 2014, 12:13pm UTC](https://forums.sourceruns.org/t/barrel-flying/1952 "2014-05-31T12:13:47Z")

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I’ve fully examined this new flying method on a barrel. I’ve also made a tutorial, so you guys will know how to do it \<3 http://www.youtube.com/watch?v=54KemfLdGGU Turns out that view angle doesn’t really matter in the…

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## [d1\_town\_04](https://forums.sourceruns.org/t/d1-town-04/1967)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 9\
**Last updated:** [March 4, 2013, 9:04am UTC](https://forums.sourceruns.org/t/d1-town-04/1967 "2013-03-04T09:04:03Z")

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http://www.youtube.com/watch?v=5mHitpZJLiU&context=C34c1d42ADOEgsToPDskKs1p3NBYjTr9j4tDxw2BRM So I’m off for next 4-5 days, Merry Christmas and Happy New Year Guys!

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## [SDA hype thread](https://forums.sourceruns.org/t/sda-hype-thread/2185)

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**Author:** [@z1mb0bw4y](https://forums.sourceruns.org/u/z1mb0bw4y)\
**Replies:** 4\
**Last updated:** [March 3, 2013, 11:55pm UTC](https://forums.sourceruns.org/t/sda-hype-thread/2185 "2013-03-03T23:55:02Z")

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I’m thinking of starting a hype thread on the SDA PC gaming board for this run, since we’re halfway finished. The main purpose of the thread would be a way for us to keep in contact with the people who are looking forwar…

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## [d1\_town\_02](https://forums.sourceruns.org/t/d1-town-02/1964)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 15\
**Last updated:** [March 3, 2013, 8:28am UTC](https://forums.sourceruns.org/t/d1-town-02/1964 "2013-03-03T08:28:38Z")

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http://www.youtube.com/watch?v=Z8mvnRXr6PA&context=C34c1d42ADOEgsToPDskKs1p3NBYjTr9j4tDxw2BRM

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## [d1\_town\_02a](https://forums.sourceruns.org/t/d1-town-02a/1966)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 2\
**Last updated:** [March 2, 2013, 12:16pm UTC](https://forums.sourceruns.org/t/d1-town-02a/1966 "2013-03-02T12:16:16Z")

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http://www.youtube.com/watch?v=25YnjTCsfhI&context=C3a536b6ADOEgsToPDskL4CqKbxfbQ8NsVP9CtZHzA

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## [d1\_town\_01a](https://forums.sourceruns.org/t/d1-town-01a/1965)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 6\
**Last updated:** [March 1, 2013, 9:41pm UTC](https://forums.sourceruns.org/t/d1-town-01a/1965 "2013-03-01T21:41:55Z")

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http://youtu.be/Px4b1OtVjNc I re-did it. Is now faster, doesn’t do barrel flying, but uses ABH. 22 seconds. I set up for d1\_town\_02 in the second segment, 'cuz I felt like it idk. It’s 4 AM here. Demos: Seg 1 Seg 2

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## [d3\_citadel\_02](https://forums.sourceruns.org/t/d3-citadel-02/2175)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 8\
**Last updated:** [February 28, 2013, 7:01pm UTC](https://forums.sourceruns.org/t/d3-citadel-02/2175 "2013-02-28T19:01:03Z")

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I wanted to do Citadel\_01! :frowning: Ah, whatever. I got citadel\_02 done. At least that flying hell is over… Was very hard to do, 5 segments, but can be done in 3. Much slower than HL2DQ. http://www.youtube.com/watch?…

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## [d1\_town\_01](https://forums.sourceruns.org/t/d1-town-01/1963)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 12\
**Last updated:** [February 28, 2013, 3:52am UTC](https://forums.sourceruns.org/t/d1-town-01/1963 "2013-02-28T03:52:29Z")

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http://youtube.com/watch?v=jkCmbgulKIY I don’t really know what happened with that barrel launching me up to the sky. Probably because of me jumping on a weird angle, or something. Lucky :slight\_smile:

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## [HL2 DWaHMoV Teaser Discussion](https://forums.sourceruns.org/t/hl2-dwahmov-teaser-discussion/2182)

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**Author:** [@z1mb0bw4y](https://forums.sourceruns.org/u/z1mb0bw4y)\
**Replies:** 11\
**Last updated:** [February 27, 2013, 4:28pm UTC](https://forums.sourceruns.org/t/hl2-dwahmov-teaser-discussion/2182 "2013-02-27T16:28:14Z")

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Alright, so we’re not far off from Coast now, which means the teaser is something we need to start thinking about. Do we have a format we’re expecting to follow, where we have a 4-5 second clip from each runner, or are w…

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## [d2\_coast\_08](https://forums.sourceruns.org/t/d2-coast-08/2183)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 2\
**Last updated:** [February 26, 2013, 7:46pm UTC](https://forums.sourceruns.org/t/d2-coast-08/2183 "2013-02-26T19:46:52Z")

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I think this map is awesome for speedrunning, especially on Easy difficulty :slight\_smile: 60fps version also available to download in video description. Also, YaLTeR is making a run of this map using ABH. Let’s see w…

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## [d1\_eli\_02](https://forums.sourceruns.org/t/d1-eli-02/2181)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 3\
**Last updated:** [February 24, 2013, 1:49pm UTC](https://forums.sourceruns.org/t/d1-eli-02/2181 "2013-02-24T13:49:05Z")

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Why didn’t you post D:

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## [d1\_canals\_12](https://forums.sourceruns.org/t/d1-canals-12/1959)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 6\
**Last updated:** [February 20, 2013, 8:17pm UTC](https://forums.sourceruns.org/t/d1-canals-12/1959 "2013-02-20T20:17:24Z")

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http://www.youtube.com/watch?v=uVPaBr5YQjw&context=C34c1d42ADOEgsToPDskKs1p3NBYjTr9j4tDxw2BRM ABH skips everything.

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## [d1\_eli\_01](https://forums.sourceruns.org/t/d1-eli-01/2176)

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**Author:** [@Matmo](https://forums.sourceruns.org/u/Matmo)\
**Replies:** 9\
**Last updated:** [February 20, 2013, 5:23pm UTC](https://forums.sourceruns.org/t/d1-eli-01/2176 "2013-02-20T17:23:06Z")

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This map will be done in 2 segments. The 1st will be getting to the room where you under go the scanning process, end when Mosmon says “you can come through now” 1st part http://www.youtube.com/watch?v=uWCvwquFRIY seg…

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## [d1\_canals\_13](https://forums.sourceruns.org/t/d1-canals-13/1961)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 4\
**Last updated:** [February 20, 2013, 6:28am UTC](https://forums.sourceruns.org/t/d1-canals-13/1961 "2013-02-20T06:28:17Z")

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http://www.youtube.com/watch?v=GhrAuK9qWGA&context=C34c1d42ADOEgsToPDskKs1p3NBYjTr9j4tDxw2BRM Very easy

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## [d1\_canals\_11](https://forums.sourceruns.org/t/d1-canals-11/1960)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 20\
**Last updated:** [February 18, 2013, 10:43pm UTC](https://forums.sourceruns.org/t/d1-canals-11/1960 "2013-02-18T22:43:39Z")

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http://www.youtube.com/watch?v=9oNiQeBAyTc Segment three needs some work. Item flying doesn’t work (I just can’t do it well), so I thought we could ABH through the normal way. But we need as much health as possible for …

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## [Final video editing talk](https://forums.sourceruns.org/t/final-video-editing-talk/2172)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 23\
**Last updated:** [February 17, 2013, 10:31am UTC](https://forums.sourceruns.org/t/final-video-editing-talk/2172 "2013-02-17T10:31:17Z")

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Post your suggestions and questions about the final video of DWaHMoV. I have one question to you guys: What font and color should I use for the runner names?

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## [How to make route videos](https://forums.sourceruns.org/t/how-to-make-route-videos/2177)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 0\
**Last updated:** [February 12, 2013, 10:46pm UTC](https://forums.sourceruns.org/t/how-to-make-route-videos/2177 "2013-02-12T22:46:45Z")

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Seriously guys, wtf Look at route videos for other maps, consult people. Figure out what our health and other item count is going to be, WORST CASE SCENARIO, at the beginning of the map. Start at the previous map. Appl…

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## [d1\_canals\_10](https://forums.sourceruns.org/t/d1-canals-10/1958)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 1\
**Last updated:** [February 5, 2013, 12:04am UTC](https://forums.sourceruns.org/t/d1-canals-10/1958 "2013-02-05T00:04:01Z")

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http://youtu.be/dXv7mVbcA9Y Pretty much the exact same as HL2DQ here as well. Maybe a little bit more careful driving to save some health for canals\_11, because we’ll need it. Demo: http://www.mediafire.com/?nfi16913lb…

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## [d1\_canals\_09](https://forums.sourceruns.org/t/d1-canals-09/1957)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 1\
**Last updated:** [February 2, 2013, 2:47pm UTC](https://forums.sourceruns.org/t/d1-canals-09/1957 "2013-02-02T14:47:40Z")

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http://youtu.be/Ug0zs0KzkTA I hate those bombs… Demo: http://www.mediafire.com/?m4frc0trmusexo1

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## [d1\_canals\_07](https://forums.sourceruns.org/t/d1-canals-07/1955)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 13\
**Last updated:** [January 26, 2013, 8:15pm UTC](https://forums.sourceruns.org/t/d1-canals-07/1955 "2013-01-26T20:15:08Z")

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http://youtu.be/kMyB5dwURtE Anybody still know how the hell Maximus opened the gate in one bullet in HL2DQ? Demo: http://www.mediafire.com/?fe32e6ce78gz522

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## [d1\_canals\_06](https://forums.sourceruns.org/t/d1-canals-06/1954)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 1\
**Last updated:** [January 18, 2013, 3:32am UTC](https://forums.sourceruns.org/t/d1-canals-06/1954 "2013-01-18T03:32:24Z")

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http://youtu.be/ULYFTGd9xdc Now that we have to get the airboat to canals\_11, instead of ABHing, this whole chapter of our runs will basically be a repeat of HL2DQ. Up to d1\_canals\_11 at least anyway. Demo: http://www…

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## [d1\_canals\_05 ](https://forums.sourceruns.org/t/d1-canals-05/1950)

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**Author:** [@Darkevil](https://forums.sourceruns.org/u/Darkevil)\
**Replies:** 10\
**Last updated:** [January 15, 2013, 10:30pm UTC](https://forums.sourceruns.org/t/d1-canals-05/1950 "2013-01-15T22:30:03Z")

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?

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## [Demo Statistics Tracking](https://forums.sourceruns.org/t/demo-statistics-tracking/2169)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 14\
**Last updated:** [January 14, 2013, 11:00pm UTC](https://forums.sourceruns.org/t/demo-statistics-tracking/2169 "2013-01-14T23:00:41Z")

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After the run is done, and the video making is in-progress, we might want to have a Statistics section in the credits - total jumps, health gained, total health loss and stuff like that. Unfortunately, there’s no tool fo…

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