# Half-Life 2

**URL:** https://forums.sourceruns.org/c/half-life-2/17.md?page=5

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**Page:** 6

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## [Triggerdelay in new engine?](https://forums.sourceruns.org/t/triggerdelay-in-new-engine/2455)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 3\
**Last updated:** [September 15, 2014, 6:42pm UTC](https://forums.sourceruns.org/t/triggerdelay-in-new-engine/2455 "2014-09-15T18:42:44Z")

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Is there a way to do triggerdelay in new engine?

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## [What are the best props to get stuck in for getting out of bounds?](https://forums.sourceruns.org/t/what-are-the-best-props-to-get-stuck-in-for-getting-out-of-bounds/2453)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 6\
**Last updated:** [September 15, 2014, 12:51pm UTC](https://forums.sourceruns.org/t/what-are-the-best-props-to-get-stuck-in-for-getting-out-of-bounds/2453 "2014-09-15T12:51:10Z")

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Working on a run that is easy to get oob but to get back in bounds would require getting stuck in a prop and save-loading down and through the invisible walls. Are there any recommended props that are most likely to get…

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## [old engine c17\_06a skip](https://forums.sourceruns.org/t/old-engine-c17-06a-skip/2449)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 8\
**Last updated:** [September 12, 2014, 6:01am UTC](https://forums.sourceruns.org/t/old-engine-c17-06a-skip/2449 "2014-09-12T06:01:53Z")

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http://www.youtube.com/watch?v=\_i0AK2sovv4 the trigger i hit spawns the manhacks, going back to c17\_05 makes the manhacks clippable and save/load clipping in old engine makes you go upwards :smiley:

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## [Any Way to Clip Up Through a Ceiling?](https://forums.sourceruns.org/t/any-way-to-clip-up-through-a-ceiling/2423)

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**Author:** [@BAGUETTE](https://forums.sourceruns.org/u/BAGUETTE)\
**Replies:** 22\
**Last updated:** [September 11, 2014, 10:33am UTC](https://forums.sourceruns.org/t/any-way-to-clip-up-through-a-ceiling/2423 "2014-09-11T10:33:42Z")

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Would there be any way to clip upwards completely through a ceiling? I realize that’s there probably isn’t since I’ve never seen or heard of it being done in a run before. However, As you know, clipping downwards through…

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## [Prop flying instead of attic launch](https://forums.sourceruns.org/t/prop-flying-instead-of-attic-launch/2433)

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**Author:** [@Michael94](https://forums.sourceruns.org/u/Michael94)\
**Replies:** 6\
**Last updated:** [August 22, 2014, 10:24pm UTC](https://forums.sourceruns.org/t/prop-flying-instead-of-attic-launch/2433 "2014-08-22T22:24:16Z")

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Hi, everyone. Mike here, today i sat down and found this route, i dont know if its faster than the default route though Link to youtube video: https://www.youtube.com/watch?v=ZuU\_lxTCV1U&feature=youtu.be

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## [Manhack clip with any manhack](https://forums.sourceruns.org/t/manhack-clip-with-any-manhack/2419)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 4\
**Last updated:** [August 15, 2014, 5:44am UTC](https://forums.sourceruns.org/t/manhack-clip-with-any-manhack/2419 "2014-08-15T05:44:31Z")

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So we all know about the manhack clip Lo1ts found and how it only works in that one map. The reason it only works in that map is because it’s the only (I think) map where the manhacks are actually spawned on map load as …

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## [trigger\_transition clipping](https://forums.sourceruns.org/t/trigger-transition-clipping/2417)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 2\
**Last updated:** [August 12, 2014, 2:07am UTC](https://forums.sourceruns.org/t/trigger-transition-clipping/2417 "2014-08-12T02:07:38Z")

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So there’s this thing you can do if the map1-\>map2 changelevel trigger is outside of the map2-\>map1 transition trigger http://www.youtube.com/watch?v=vkE1m4QJbhU

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## [Possible TSA Strat and Other Stuff](https://forums.sourceruns.org/t/possible-tsa-strat-and-other-stuff/2416)

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**Author:** [@BAGUETTE](https://forums.sourceruns.org/u/BAGUETTE)\
**Replies:** 5\
**Last updated:** [August 10, 2014, 11:36pm UTC](https://forums.sourceruns.org/t/possible-tsa-strat-and-other-stuff/2416 "2014-08-10T23:36:42Z")

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Some more ideas and strats I’ve been working on. Hopefully now with working videos! Two of these strats are focused around rocket jumps, the reason being because that’s literally all i can come up with. Either way, they…

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## [Possible new propboost strat with palette board.](https://forums.sourceruns.org/t/possible-new-propboost-strat-with-palette-board/2390)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 6\
**Last updated:** [July 23, 2014, 7:16am UTC](https://forums.sourceruns.org/t/possible-new-propboost-strat-with-palette-board/2390 "2014-07-23T07:16:46Z")

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I don’t know if I’m the first to find this, but if you got a pallet board, stood directly on top of it and performed the necessary actions for a wallclimb WHILE looking down and rotating around 360 a few times and then i…

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## [c17\_13 route and various strats](https://forums.sourceruns.org/t/c17-13-route-and-various-strats/2389)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 5\
**Last updated:** [July 20, 2014, 10:32pm UTC](https://forums.sourceruns.org/t/c17-13-route-and-various-strats/2389 "2014-07-20T22:32:59Z")

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I was messing around in c17\_13 the other day trying to come up with something better than the wall climb and this is what I ended up with http://www.youtube.com/watch?v=fbVGof-arWI Better one: http://www.youtube.com/w…

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## [city 17 without wallclimbing](https://forums.sourceruns.org/t/city-17-without-wallclimbing/2393)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 1\
**Last updated:** [July 20, 2014, 1:33pm UTC](https://forums.sourceruns.org/t/city-17-without-wallclimbing/2393 "2014-07-20T13:33:08Z")

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For fun I wanted to go through a whole chapter without using wall climbing, and if I’m not mistaken city 17 has the most. So I put this together over a few days http://www.youtube.com/watch?v=QSzBciF7e0A Setup for the …

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## [Town\_02 and Pixel Window](https://forums.sourceruns.org/t/town-02-and-pixel-window/2388)

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**Author:** [@BAGUETTE](https://forums.sourceruns.org/u/BAGUETTE)\
**Replies:** 1\
**Last updated:** [July 19, 2014, 2:33am UTC](https://forums.sourceruns.org/t/town-02-and-pixel-window/2388 "2014-07-19T02:33:54Z")

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Just some demos for your consideration (demos because i suck at making videos). I’m not promising any plausibility that these strats can be used in a run, or that they’ve never been done before. Just sort of throwing my…

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## [Alternate (easier) Pod Skip](https://forums.sourceruns.org/t/alternate-easier-pod-skip/2357)

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**Author:** [@BAGUETTE](https://forums.sourceruns.org/u/BAGUETTE)\
**Replies:** 1\
**Last updated:** [June 13, 2014, 4:29pm UTC](https://forums.sourceruns.org/t/alternate-easier-pod-skip/2357 "2014-06-13T16:29:53Z")

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More strats! I wanted to find a setup for the pod skip/rocket jump in d3\_citadel\_01, but ended up doing a different strat entirely. As like my last post, I don’t know if this has been done before. This is just an alterna…

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## [Alternate Strat for the fence in d1\_trainstation\_06](https://forums.sourceruns.org/t/alternate-strat-for-the-fence-in-d1-trainstation-06/2353)

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**Author:** [@BAGUETTE](https://forums.sourceruns.org/u/BAGUETTE)\
**Replies:** 3\
**Last updated:** [May 29, 2014, 2:31pm UTC](https://forums.sourceruns.org/t/alternate-strat-for-the-fence-in-d1-trainstation-06/2353 "2014-05-29T14:31:12Z")

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Hello. Here is a video of a new (I hope) strat i made for climbing over the second fence in d1\_trainstation\_06. https://drive.google.com/file/d/0B0uFescfdB\_NbExuOUs3ZzlPejA/edit?usp=sharing Hopefully the link works. If…

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## [Older version of Half-Life 2?](https://forums.sourceruns.org/t/older-version-of-half-life-2/1900)

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**Author:** [@slYnki](https://forums.sourceruns.org/u/slYnki)\
**Replies:** 56\
**Last updated:** [May 10, 2014, 10:51pm UTC](https://forums.sourceruns.org/t/older-version-of-half-life-2/1900 "2014-05-10T22:51:37Z")

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Hey everybody. So almost a couple years ago now I was working on a Half-Life 2 single segment run, but my computer started crapping out on me so I was never able to finish it. I bought a fancy new one recently and downlo…

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## [Faster way of doing d3\_c17\_10b](https://forums.sourceruns.org/t/faster-way-of-doing-d3-c17-10b/2333)

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**Author:** [@yugemostsuj](https://forums.sourceruns.org/u/yugemostsuj)\
**Replies:** 2\
**Last updated:** [April 23, 2014, 6:47am UTC](https://forums.sourceruns.org/t/faster-way-of-doing-d3-c17-10b/2333 "2014-04-23T06:47:55Z")

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So it turns out that you don’t need the table to clip through the ground. You can instead clip through the ground via a conveniently placed hopper (which you can see in action in the link below). It will only work when t…

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## [Possible New Glitch for HL2?](https://forums.sourceruns.org/t/possible-new-glitch-for-hl2/2312)

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**Author:** [@Burgmond](https://forums.sourceruns.org/u/Burgmond)\
**Replies:** 8\
**Last updated:** [March 12, 2014, 4:09am UTC](https://forums.sourceruns.org/t/possible-new-glitch-for-hl2/2312 "2014-03-12T04:09:03Z")

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So a Gordon Freeman and an explosive barrel walk into a bar -https://mega.co.nz/#!8Zh31KYC!3TDJjPEtHCMEbwfHCqMzca16FvqjK68RQ\_7pRzpqLzE I have NO IDEA how this happened, or why, but this could help for any future HL2 run…

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## [Leaderboards](https://forums.sourceruns.org/t/leaderboards/2284)

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**Author:** [@cold](https://forums.sourceruns.org/u/cold)\
**Replies:** 5\
**Last updated:** [January 21, 2014, 1:59pm UTC](https://forums.sourceruns.org/t/leaderboards/2284 "2014-01-21T13:59:04Z")

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https://docs.google.com/spreadsheet/ccc?key=0Am0zn8yNN1NvdGNiSDluY0lRdnpoaGpHbVE2MEEySlE&usp=sharing Leaderboards for single-segment new engine. Got some of them from twitch, so if the time is outdated, or you dont see …

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## [Best DWaHMoV Comments](https://forums.sourceruns.org/t/best-dwahmov-comments/2220)

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**Author:** [@Inexistence](https://forums.sourceruns.org/u/Inexistence)\
**Replies:** 28\
**Last updated:** [December 19, 2013, 8:38am UTC](https://forums.sourceruns.org/t/best-dwahmov-comments/2220 "2013-12-19T08:38:34Z")

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“Watching this is like watching someone desecrate an important work of art. It actually made me sick.” Post the best comments you’ve seen about DWaHMoV

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## [''Howto'' Commentary](https://forums.sourceruns.org/t/howto-commentary/2268)

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**Author:** [@Joulu](https://forums.sourceruns.org/u/Joulu)\
**Replies:** 3\
**Last updated:** [November 11, 2013, 3:47am UTC](https://forums.sourceruns.org/t/howto-commentary/2268 "2013-11-11T03:47:40Z")

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Hi there, Yeah when I was listening to the audio commentary for DWaHMoV you mentioned that you will do an explaination video, is that still happening?

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## [HL2 Speedrun on latest engine?](https://forums.sourceruns.org/t/hl2-speedrun-on-latest-engine/2263)

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**Author:** [@high\_magnitude](https://forums.sourceruns.org/u/high_magnitude)\
**Replies:** 10\
**Last updated:** [November 9, 2013, 1:52pm UTC](https://forums.sourceruns.org/t/hl2-speedrun-on-latest-engine/2263 "2013-11-09T13:52:10Z")

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Is that possible? I mean I know Prop-flying is broken, but what about ABH & ASH? Does anyone know? I mean I know the teleporting glitch can still be done. It’s just 10x harder. So, If it is still possible to get a half-d…

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## [SteamPipe](https://forums.sourceruns.org/t/steampipe/2198)

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**Author:** [@UnrealCanine](https://forums.sourceruns.org/u/UnrealCanine)\
**Replies:** 28\
**Last updated:** [July 22, 2013, 7:56am UTC](https://forums.sourceruns.org/t/steampipe/2198 "2013-07-22T07:56:13Z")

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As some of you may be aware, Valve is updating their older games to Steampipe. It’s likely that we will be fucked over by this update, so do we have any ‘safety-nets’ if things go tits up?

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## [Completed Run + Oculus Rift?](https://forums.sourceruns.org/t/completed-run-oculus-rift/2214)

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**Author:** [@DemonStrate](https://forums.sourceruns.org/u/DemonStrate)\
**Replies:** 5\
**Last updated:** [July 20, 2013, 6:45am UTC](https://forums.sourceruns.org/t/completed-run-oculus-rift/2214 "2013-07-20T06:45:50Z")

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First off. I saw you guys completed the run. Nice job! I wasn’t able to follow the development of it, unfortunately. I’ve been out of the gaming world for the last couple months. Before that, I was busy playing other gam…

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## [CλNALS Speedrun by CooL and turreu](https://forums.sourceruns.org/t/c-nals-speedrun-by-cool-and-turreu/1930)

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**Author:** [@turre](https://forums.sourceruns.org/u/turre)\
**Replies:** 19\
**Last updated:** [July 16, 2013, 7:06am UTC](https://forums.sourceruns.org/t/c-nals-speedrun-by-cool-and-turreu/1930 "2013-07-16T07:06:22Z")

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www.youtube.com/watch?v=xIYsXEjDRP8 Howdy people! Here’s something I thought might interest you fellow mongoose.

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## [d1\_canals\_08](https://forums.sourceruns.org/t/d1-canals-08/1956)

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**Author:** [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Replies:** 9\
**Last updated:** [July 15, 2013, 9:39pm UTC](https://forums.sourceruns.org/t/d1-canals-08/1956 "2013-07-15T21:39:09Z")

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http://youtu.be/Jug9sYU6lrw Well, the trigger skip still works. Gotta do it quick, though. I found it was easy to just push the airboat past it, and hop in from the back. Demo: http://www.mediafire.com/?pbv7ykgdw26ra2u …

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## [What engine does Synergy use?](https://forums.sourceruns.org/t/what-engine-does-synergy-use/2222)

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**Author:** [@kArppo](https://forums.sourceruns.org/u/kArppo)\
**Replies:** 3\
**Last updated:** [July 15, 2013, 10:21am UTC](https://forums.sourceruns.org/t/what-engine-does-synergy-use/2222 "2013-07-15T10:21:02Z")

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Im new to speedrunning, and I really like to play HL2 with my friends, so I don’t die of boredom. I would love to use these tricks in Synergy, but I have no clue what engine Synergy runs. ABH does not work, so it isnt t…

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## [Half Life 2 Download link?](https://forums.sourceruns.org/t/half-life-2-download-link/2218)

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**Author:** [@GunupaCherns](https://forums.sourceruns.org/u/GunupaCherns)\
**Replies:** 5\
**Last updated:** [July 11, 2013, 7:15pm UTC](https://forums.sourceruns.org/t/half-life-2-download-link/2218 "2013-07-11T19:15:54Z")

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Hey, I’m new to the forums, but I was wondering if anyone could link me a full download of Half Life 2 with included ABH, or tell me what version ABH is on so I could try to find a prepatch or something, Thanks bye :smil…

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## [Run Mentions](https://forums.sourceruns.org/t/run-mentions/2217)

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**Author:** [@Cameron\_D](https://forums.sourceruns.org/u/Cameron_D)\
**Replies:** 0\
**Last updated:** [July 7, 2013, 2:06pm UTC](https://forums.sourceruns.org/t/run-mentions/2217 "2013-07-07T14:06:14Z")

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Will keep a list of places where the run gets posted. Threads: SDA thread The largest reddit thread is in r/Games, comment threads from other subreddits are here. Facepunch thread 1, thread 2. Post on Existenz.se (T…

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## [Guessing the final time](https://forums.sourceruns.org/t/guessing-the-final-time/1935)

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**Author:** [@igge](https://forums.sourceruns.org/u/igge)\
**Replies:** 14\
**Last updated:** [July 5, 2013, 3:19am UTC](https://forums.sourceruns.org/t/guessing-the-final-time/1935 "2013-07-05T03:19:51Z")

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quadrazid came up with a fun idea. We should all, before we even attempt the first segment of Phase 1, guess what the final time of the entire speedrun will be. To make it even more fun, I was thinking we could find a wa…

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## [Coming together in a skype call and laugh](https://forums.sourceruns.org/t/coming-together-in-a-skype-call-and-laugh/2211)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 6\
**Last updated:** [July 3, 2013, 7:55pm UTC](https://forums.sourceruns.org/t/coming-together-in-a-skype-call-and-laugh/2211 "2013-07-03T19:55:18Z")

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I asked everyone who frequently hangs out in the skype call and talks and a bunch of others. Basically the only time that suits all of us (except for matmo, but he should be able to make it regardless) is thursday july…

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