# Half-Life 2

**URL:** https://forums.sourceruns.org/c/half-life-2/17.md?page=4

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**Page:** 5

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## [Blank Trigger Textures](https://forums.sourceruns.org/t/blank-trigger-textures/2557)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [February 7, 2015, 7:45pm UTC](https://forums.sourceruns.org/t/blank-trigger-textures/2557 "2015-02-07T19:45:12Z")

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For use when rendering only in the \*\*\*UNLIKELY \*\*\*circumstance that you happen to record a demo with a good time that has triggers showing. https://www.dropbox.com/s/4vbiewxfnjn9oo5/blanktriggerstexture.zip?dl=1

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## [Working sounds](https://forums.sourceruns.org/t/working-sounds/2555)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 1\
**Last updated:** [February 5, 2015, 1:26pm UTC](https://forums.sourceruns.org/t/working-sounds/2555 "2015-02-05T13:26:29Z")

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Can those of you who have working sounds in startmovie tell us your secrets and/or upload your game folder somewhere. Thanks.

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## [Half-life 2 old engine ](https://forums.sourceruns.org/t/half-life-2-old-engine/2553)

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**Author:** [@shadowluigi37](https://forums.sourceruns.org/u/shadowluigi37)\
**Replies:** 3\
**Last updated:** [February 2, 2015, 3:31pm UTC](https://forums.sourceruns.org/t/half-life-2-old-engine/2553 "2015-02-02T15:31:53Z")

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people have been trying to get a 2004 engine version of half-life 2 for speedruning on the old engine itself… now you can do it now with this sourcemod that runs in source SDK base 6 and allows you to prop fly like how …

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## [Grenade Jumping](https://forums.sourceruns.org/t/grenade-jumping/2519)

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**Author:** [@chimps](https://forums.sourceruns.org/u/chimps)\
**Replies:** 6\
**Last updated:** [January 7, 2015, 6:57pm UTC](https://forums.sourceruns.org/t/grenade-jumping/2519 "2015-01-07T18:57:41Z")

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So, I’ve been learning the routes to HL2, and I’ve gotten up to d1\_town\_01. I’m using the route where you wallclimb on top of that roof, and then you grenade jump to get to the window. However, whenever I try the grenade…

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## [Unpublished Explanation Video Footage](https://forums.sourceruns.org/t/unpublished-explanation-video-footage/2537)

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**Author:** [@S11](https://forums.sourceruns.org/u/S11)\
**Replies:** 6\
**Last updated:** [December 24, 2014, 11:02am UTC](https://forums.sourceruns.org/t/unpublished-explanation-video-footage/2537 "2014-12-24T11:02:02Z")

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Since the DWaHMoV explanation video hasn’t been released and probably never will be, I thought I’d share these three commentary videos with the public. This is all that we managed to get done on the explanation video. I …

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## [Visual Routes](https://forums.sourceruns.org/t/visual-routes/2521)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [November 26, 2014, 1:50am UTC](https://forums.sourceruns.org/t/visual-routes/2521 "2014-11-26T01:50:37Z")

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We’ve got a folder full of top down views of maps defaced with MSPaint to show where to go on different levels. https://www.dropbox.com/home/Sourceruns/HL2DQer/Routes/MSPaint%20routes So when you’re routing and you fou…

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## [Coast Done SMGNade](https://forums.sourceruns.org/t/coast-done-smgnade/2488)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 5\
**Last updated:** [November 11, 2014, 4:41am UTC](https://forums.sourceruns.org/t/coast-done-smgnade/2488 "2014-11-11T04:41:24Z")

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https://www.youtube.com/watch?v=ZdUxhpSnxUs aka Coast Done Hax I did this because of I thought it would be a different and unique run to make. If I wanted to get a decent time I probably would have spent more than an …

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## [d1\_trainstation\_01 train skip](https://forums.sourceruns.org/t/d1-trainstation-01-train-skip/2478)

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**Author:** [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Replies:** 8\
**Last updated:** [October 17, 2014, 1:03am UTC](https://forums.sourceruns.org/t/d1-trainstation-01-train-skip/2478 "2014-10-17T01:03:06Z")

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This skips the train raid, saves time oops dont have video ill get it later

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## [figure this out](https://forums.sourceruns.org/t/figure-this-out/2496)

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**Author:** [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Replies:** 4\
**Last updated:** [October 16, 2014, 7:54pm UTC](https://forums.sourceruns.org/t/figure-this-out/2496 "2014-10-16T19:54:04Z")

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https://www.youtube.com/watch?v=7ymMa5DZDn0&feature=youtu.be pls

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## [SCREENSHOTS vs DEMOS](https://forums.sourceruns.org/t/screenshots-vs-demos/2495)

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**Author:** [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Replies:** 4\
**Last updated:** [October 13, 2014, 5:36pm UTC](https://forums.sourceruns.org/t/screenshots-vs-demos/2495 "2014-10-13T17:36:18Z")

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SCREENSHOTS vs DEMOS VOTE NOW right board this time if you have NO idea what im talking about I mean, should we use demos for saveload segments or screenshots

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## [hl2 Speedrunning practise map?](https://forums.sourceruns.org/t/hl2-speedrunning-practise-map/2489)

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**Author:** [@Michael94](https://forums.sourceruns.org/u/Michael94)\
**Replies:** 3\
**Last updated:** [October 13, 2014, 3:12pm UTC](https://forums.sourceruns.org/t/hl2-speedrunning-practise-map/2489 "2014-10-13T15:12:43Z")

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So i sat around doing nothing when i came up with an idea for a hl2 speedrunning practice map, which involves wallclimbing places, abh/ash practise, schrodingers jump/crouch practice, some save-glitch practises, and perh…

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## [Ghosting mod  idea](https://forums.sourceruns.org/t/ghosting-mod-idea/2413)

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**Author:** [@2eZ](https://forums.sourceruns.org/u/2eZ)\
**Replies:** 4\
**Last updated:** [October 11, 2014, 3:02pm UTC](https://forums.sourceruns.org/t/ghosting-mod-idea/2413 "2014-10-11T15:02:45Z")

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Hi everyone, I have an quite intreresting idea for the ghosting mod. It would be like a map addon for the ghosting mod in the upper right corner showing your position, the ghosts position, your and the ghosts ups and how…

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## [C17\_05](https://forums.sourceruns.org/t/c17-05/2487)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 1\
**Last updated:** [October 7, 2014, 11:53pm UTC](https://forums.sourceruns.org/t/c17-05/2487 "2014-10-07T23:53:22Z")

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https://www.youtube.com/watch?v=B5kG7iv6Mqg I didn’t hink you could keep your weapons with this triggerdelay but you can so yay

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## [Coast\_10](https://forums.sourceruns.org/t/coast-10/2476)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 2\
**Last updated:** [October 6, 2014, 10:43am UTC](https://forums.sourceruns.org/t/coast-10/2476 "2014-10-06T10:43:12Z")

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Simple, relatively easy to achieve jump using a barrel to act as a ramp to jump over the mountain in between the cave and the houses. https://www.youtube.com/watch?v=TCSd5qr6wXg

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## [Town\_01](https://forums.sourceruns.org/t/town-01/2486)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 2\
**Last updated:** [October 6, 2014, 10:42am UTC](https://forums.sourceruns.org/t/town-01/2486 "2014-10-06T10:42:42Z")

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First part involves blowing up the barrels with a '.357 crouch jumping over a table and a sawblade while picking one up in the middle to kill in the corridor to the right (despite missing in the vid), blowing up a barrel…

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## [d2\_prison\_06](https://forums.sourceruns.org/t/d2-prison-06/2485)

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**Author:** [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Replies:** 3\
**Last updated:** [October 6, 2014, 9:06am UTC](https://forums.sourceruns.org/t/d2-prison-06/2485 "2014-10-06T09:06:47Z")

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https://www.youtube.com/watch?v=5lygxMfxf2g I don’t really see this route getting faster

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## [Coast\_03](https://forums.sourceruns.org/t/coast-03/2470)

<div class="topic-metadata">

**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 3\
**Last updated:** [September 30, 2014, 6:52pm UTC](https://forums.sourceruns.org/t/coast-03/2470 "2014-09-30T18:52:41Z")

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There are two methods for this map, one is eXecutable’s route which involves boosting up a road barrier and jumping on clip brushes here: https://www.youtube.com/watch?v=8Ok2i9eGqSQ Or the slower yet more realistic way…

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## [Breen\_01](https://forums.sourceruns.org/t/breen-01/2467)

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**Author:** [@Jukspa](https://forums.sourceruns.org/u/Jukspa)\
**Replies:** 3\
**Last updated:** [September 29, 2014, 7:21pm UTC](https://forums.sourceruns.org/t/breen-01/2467 "2014-09-29T19:21:28Z")

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https://www.youtube.com/watch?v=KDTB71cR1RQ Getting to Alyx seems like a big problem so I’m not sure if this is possible.

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## [town\_02a](https://forums.sourceruns.org/t/town-02a/2481)

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**Author:** [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 4:10pm UTC](https://forums.sourceruns.org/t/town-02a/2481 "2014-09-29T16:10:08Z")

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Thought of 2 possible routes for this. https://www.youtube.com/watch?v=FzNpp9o7NwM and https://www.youtube.com/watch?v=pMnRmF3Loak the first one feels faster, however

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## [Town\_04](https://forums.sourceruns.org/t/town-04/2479)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 3\
**Last updated:** [September 29, 2014, 2:04pm UTC](https://forums.sourceruns.org/t/town-04/2479 "2014-09-29T14:04:15Z")

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https://www.youtube.com/watch?v=JecqFNWG6Og Can be done with just bhopping but it takes a little longer. We should hit the levelchange trigger while clipping up through a wall so we stay oob for town\_05

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## [Coast\_04](https://forums.sourceruns.org/t/coast-04/2472)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 1\
**Last updated:** [September 29, 2014, 10:30am UTC](https://forums.sourceruns.org/t/coast-04/2472 "2014-09-29T10:30:19Z")

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The fastest way to do this map is to gain enough speed to be able to slide up the side of the cliff face on the left and then get a little boost by punting a car while you’re on top of it, go up the road and around the c…

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## [Canals\_01a](https://forums.sourceruns.org/t/canals-01a/2480)

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**Author:** [@Rama](https://forums.sourceruns.org/u/Rama)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 10:21am UTC](https://forums.sourceruns.org/t/canals-01a/2480 "2014-09-29T10:21:10Z")

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https://www.youtube.com/watch?v=lcqaR54zKiY Keep the prop we used for the wallclimb in canals\_01 and fly with it to where we need to be during the triggerdelay.

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## [Trainstation\_02](https://forums.sourceruns.org/t/trainstation-02/2477)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 2:52am UTC](https://forums.sourceruns.org/t/trainstation-02/2477 "2014-09-29T02:52:28Z")

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Guardskip, walk sideways through him basically. Various methods of jumping over the fence using a briefcase that is next to the drink machine in the train station exit. https://www.youtube.com/watch?v=58GWTm0a6cE Usin…

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## [Coast\_09](https://forums.sourceruns.org/t/coast-09/2475)

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**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 2:07am UTC](https://forums.sourceruns.org/t/coast-09/2475 "2014-09-29T02:07:32Z")

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There’s a fast way to avoid the cars in the tunnel using an SMGnade, but it will probably be done differently, perhaps with an RPG round, or just a jump on top of a car and a gravgun boost. After leaving the tunnel ther…

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## [Coast\_07](https://forums.sourceruns.org/t/coast-07/2474)

<div class="topic-metadata">

**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 1:58am UTC](https://forums.sourceruns.org/t/coast-07/2474 "2014-09-29T01:58:29Z")

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There is a strat that makes use of a road sign that will act like a ramp sending the player across the gap in the road, this is the only viable strat for that map that is new. As for the bridge part, it hasn’t been rout…

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## [Coast\_05](https://forums.sourceruns.org/t/coast-05/2473)

<div class="topic-metadata">

**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 1:25am UTC](https://forums.sourceruns.org/t/coast-05/2473 "2014-09-29T01:25:34Z")

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Two methods: Heplooner’s 3rd Coast strat, if we’re going fast enough and have an smgnade or two https://www.youtube.com/watch?v=Ee5\_PzZNakY or Exe’s 4th strat here: https://dl.dropboxusercontent.com/u/25190969/HL/coa…

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## [d1\_trainstation\_03](https://forums.sourceruns.org/t/d1-trainstation-03/2471)

<div class="topic-metadata">

**Author:** [@WindedCone859](https://forums.sourceruns.org/u/WindedCone859)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 1:09am UTC](https://forums.sourceruns.org/t/d1-trainstation-03/2471 "2014-09-29T01:09:31Z")

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this skip skips the entire level https://www.youtube.com/watch?v=Y8l2Xm\_jd6M it does involve box stacking (it might not but its alot harder to do without) but if done fast enough it shouldnt matter

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## [Town\_05](https://forums.sourceruns.org/t/town-05/2469)

<div class="topic-metadata">

**Author:** [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Replies:** 3\
**Last updated:** [September 29, 2014, 1:03am UTC](https://forums.sourceruns.org/t/town-05/2469 "2014-09-29T01:03:25Z")

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https://www.youtube.com/watch?v=Z6d-u2DNFus This could be done like 30 seconds faster by optimizing the triggerdelay, the OoB bhopping, and by not going around in a circle again like a dummy I feel like this is probabl…

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## [Coast\_01](https://forums.sourceruns.org/t/coast-01/2468)

<div class="topic-metadata">

**Author:** [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Replies:** 0\
**Last updated:** [September 29, 2014, 12:37am UTC](https://forums.sourceruns.org/t/coast-01/2468 "2014-09-29T00:37:40Z")

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Executable inadvertently made a pretty good strat that involves the same door in the barrel glitch that sends the player flying twice as far as the original DQ run did. http://www.youtube.com/watch?v=8Ok2i9eGqSQ But i…

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## [Partially done run on water hazard \[ABH\]](https://forums.sourceruns.org/t/partially-done-run-on-water-hazard-abh/2460)

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**Author:** [@Michael94](https://forums.sourceruns.org/u/Michael94)\
**Replies:** 4\
**Last updated:** [September 22, 2014, 6:51pm UTC](https://forums.sourceruns.org/t/partially-done-run-on-water-hazard-abh/2460 "2014-09-22T18:51:23Z")

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Hi guys, so today i sat down and wondered what i wonted to do. and i came up with the idea of doing an ABH run on water hazard (I know i cant pass d1\_canals\_11) but it seemed like a fun thing to do anyways, so if you wan…

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